t1ml3s-_-

Vietnam
On FACEIT since 2021 136 matches tracked 20 matches in 30 days
Last updated:

How does t1ml3s-_- play?

Rating 1.09 K/R 0.77 ADR 82.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 2.6
Zeus kills1 in 136 matches
Knife kills 10 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 14%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 6x 4K, 0 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.1, Headshots at 47%
▼ Got worse
K/R −0.05, Rating −0.10, Win rate −3 pp, ELO −132

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
25 matches · 36% win rate
On Anubis −24 ELO
23 matches · 52% win rate
On Fridays −55 ELO, win rate 52%

t1ml3s-_- loses the most ELO on Dust 2: −78 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.23 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
68% better than 95%
0.76 better than 62%
80.1 better than 48%
1.10 better than 75%
54% of 153 duels better than 68%
38% of 47 situations right on the average
Ancient27
67% better than 91%
0.86 better than 95%
92.8 better than 94%
1.20 better than 94%
66% of 127 duels better than 99%
38% of 29 situations right on the average
Dust 225
36% better than 8%
0.79 better than 78%
83.4 better than 67%
1.09 better than 73%
47% of 125 duels better than 30%
50% of 26 situations better than 80%
Anubis23
52% better than 48%
0.70 better than 29%
77.3 better than 30%
0.99 better than 35%
48% of 79 duels better than 32%
53% of 19 situations better than 86%
Nuke13
38% -
0.69 -
73.7 -
0.98-
50% of 40 duels -
75% of 12 situations -
Inferno6
67% -
0.79 -
88.5 -
1.10-
53% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t1ml3s-_- plays

Across 136 matches t1ml3s-_- averages K/R 0.77, ADR 82.5 and a rating of 1.09. Biggest strength: K/D at 1.12, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 40 matches. In 58 of 136 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. t1ml3s-_- loses the most ELO on Dust 2 (−78 ELO, win rate 36%). Things go best on Ancient (+36 ELO, win rate 67%). Got weaker: K/R −0.05, Rating −0.10, Win rate −3 pp, ELO −132. Unchanged in recent months: ADR at 81.1, Headshots at 47%. Last 30 days: 20 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.