t1ml3s-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so right on the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.02).
Impact
AverageExactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).
Utility and deaths
StrengthDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.03 (at the start 1.13). Just above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 83.6. Last 3 months: 81.1 (at the start 83.6). Just above the average (80.0).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 47% (at the start 46%). Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 58%). Well above the average (49%).
Best month: August 2026 with 2,082. Last 3 months: 1,841 (at the start 1,973).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
t1ml3s-_- loses the most ELO on Dust 2: −78 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.23 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How t1ml3s-_- plays
Across 136 matches t1ml3s-_- averages K/R 0.77, ADR 82.5 and a rating of 1.09. Biggest strength: K/D at 1.12, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 40 matches. In 58 of 136 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 44 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. t1ml3s-_- loses the most ELO on Dust 2 (−78 ELO, win rate 36%). Things go best on Ancient (+36 ELO, win rate 67%). Got weaker: K/R −0.05, Rating −0.10, Win rate −3 pp, ELO −132. Unchanged in recent months: ADR at 81.1, Headshots at 47%. Last 30 days: 20 matches, win rate 70%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.