t1eZ-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.2%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.95 (at the start 1.01). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 74.1. Last 3 months: 68.4 (at the start 74.1). Well below the average (79.6).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 43%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 52% (at the start 47%). Clearly above the average (49%).
Best month: August 2026 with 2,050. Last 3 months: 1,957 (at the start 1,750).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
t1eZ- loses the most ELO in match 2 of the day: −89 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Inferno
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How t1eZ- plays
Across 117 matches t1eZ- averages K/R 0.65, ADR 70.1 and a rating of 0.97. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 14.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 34 of 117 matches the rating was 1.10 or higher (29%), in 49 it was below 0.90. In 78 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. t1eZ- loses the most ELO in match 2 of the day (−89 ELO, win rate 43%). Things go best in match 1 of the day (+1 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +1 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +207. Got weaker: K/R −0.05, Rating −0.06, ADR −5.7. Last 30 days: 16 matches, win rate 50%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.