t0uken

China
On FACEIT since 2023 71 matches tracked 26 matches in 30 days
Last updated:

How does t0uken play?

Rating 0.94 (from 47 matches) K/R 0.68 ADR 78.5 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 47 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 34%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 0 aces in 46 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.43, Win rate +5 pp
= Stayed the same
K/R at 0.69, ADR at 79.2
▼ Got worse
Headshots −14 pp, ELO −80

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.53 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
65% better than 89%
0.72 better than 37%
85.1 better than 70%
0.98 better than 31%
55% of 77 duels better than 71%
67% of 6 situations better than 97%
Dust 216
50% better than 44%
0.65 better than 10%
75.0 better than 20%
0.89-
43% of 40 duels better than 12%
29% of 7 situations better than 26%
Anubis12
50% -
0.58 -
72.9 -
0.88-
33% of 21 duels -
20% of 5 situations -
Ancient9
67% -
0.73 -
81.5 -
0.85-
31% of 13 duels -
0% of 1 situations -
Nuke6
67% -
0.60 -
63.5 -
0.89-
15% of 13 duels -
33% of 3 situations -
Cache3
33% -
0.68 -
72.6 -
0.99-
67% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t0uken plays

Across 71 matches t0uken averages K/R 0.68 and ADR 78.5; the rating across the 47 rated matches is 0.94. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 44% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 11 of 47 matches the rating was 1.10 or higher (23%), in 22 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. Things go best from match 5 of the day (+82 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +82 ELO. Improved over the last three months: Rating +0.43, Win rate +5 pp. Got weaker: Headshots −14 pp, ELO −80. Unchanged in recent months: K/R at 0.69, ADR at 79.2. Last 30 days: 26 matches, win rate 69%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.