t0MASZ

IE
On FACEIT since 2014 389 matches tracked 119 matches in 30 days
Last updated:

How does t0MASZ play?

Rating 1.12 (from 340 matches) K/R 0.81 ADR 85.4 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 340 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+8 pp better than 91%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 9%−2 pp better than 50%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.6
Knife kills 3 in 389 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 60x 4K, 7 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.300.00 level
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +374
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.3, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.86).

Patterns

From the last 389 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
114 matches · 53% wins
On Nuke −90 ELO
49 matches · 51% wins
On Saturdays +13 ELO, win rate 47%

t0MASZ loses the most ELO on Dust 2: −146 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Dust 2
  2. Most kills in a match: 46 · Cache
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
53% better than 53%
0.82 better than 83%
86.9 better than 77%
1.11 better than 72%
55% of 552 duels better than 70%
43% of 58 situations better than 66%
Mirage94
51% better than 46%
0.80 better than 75%
83.3 better than 63%
1.08 better than 65%
51% of 376 duels better than 46%
44% of 62 situations better than 68%
Cache65
63% -
0.84 -
90.2 -
1.22-
59% of 305 duels -
42% of 45 situations -
Nuke49
51% better than 34%
0.82 better than 80%
84.6 better than 67%
1.14 better than 78%
52% of 203 duels level
24% of 25 situations better than 15%
Inferno39
49% better than 34%
0.80 better than 73%
83.3 better than 54%
1.13 better than 72%
49% of 152 duels better than 34%
36% of 25 situations better than 44%
Ancient12
42% -
0.82 -
84.9 -
1.12-
45% of 56 duels -
33% of 9 situations -
Anubis8
25% -
0.72 -
76.0 -
0.97-
47% of 45 duels -
25% of 4 situations -
Fistmap4
50% -
0.57 -
72.0 -
0.95-
57% of 82 duels -
57% of 82 situations -
Vertigo3
33% -
0.75 -
81.0 -
0.98-
41% of 17 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t0MASZ plays

Across 389 matches t0MASZ averages K/R 0.81 and ADR 85.4; the rating across the 340 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 2.8. That is better than only 14% of players on level 10. On average 17.5 kills per match, 51% of them headshots. The strongest map is Cache with a 63% win rate in 65 matches. In 173 of 340 matches the rating was 1.10 or higher (51%), in 104 it was below 0.90. In 329 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: August 2026 at 1.14. t0MASZ loses the most ELO on Dust 2 (−146 ELO, win rate 53%). Things go best in match 4 of the day (+127 ELO, win rate 66%). Improved over the last three months: ELO +374. Got weaker: K/R −0.06, ADR −5.3, Headshots −2 pp, Win rate −7 pp. Last 30 days: 119 matches, win rate 51%, ELO balance −307.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.