t-squad

Latvia
164 matches tracked 20 matches in 30 days
Last updated:

How does t-squad play?

Rating 0.91 K/R 0.64 ADR 75.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.91−0.06 · Ø 0.97 better than 31%
Pistol kills per match 1.4

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 20%
3K rounds 2.8%−0.9 pp · Ø 3.7% better than 15%
MVPs per match 1.7−0.5 · Ø 2.2 better than 10%
4Ks and aces 19x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 64%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 16%
Deaths per round 71%−2 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 5 average
Whether t-squad is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −77 ELO
32 matches · 44% win rate
On Mirage −32 ELO
37 matches · 46% win rate
On Mondays +53 ELO, win rate 43%

t-squad loses the most ELO in match 1 of the day: −77 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 1.80 · Inferno

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 38%
0.61 better than 12%
70.0 better than 15%
0.88 better than 21%
52% of 122 duels better than 65%
52% of 25 situations better than 85%
Dust 224
54% better than 68%
0.63 better than 15%
75.1 better than 33%
0.89 better than 20%
44% of 102 duels better than 22%
55% of 11 situations better than 90%
Nuke24
50% better than 46%
0.60 better than 10%
72.8 better than 22%
0.85 better than 14%
48% of 92 duels better than 40%
25% of 16 situations better than 19%
Ancient23
48% better than 44%
0.69 better than 45%
77.3 better than 45%
0.97 better than 56%
43% of 109 duels better than 18%
29% of 14 situations better than 31%
Anubis22
64% better than 89%
0.68 better than 38%
79.1 better than 55%
0.99 better than 56%
56% of 115 duels better than 84%
29% of 14 situations better than 29%
Inferno17
41% better than 25%
0.64 better than 24%
76.3 better than 40%
0.99 better than 57%
46% of 57 duels better than 33%
38% of 8 situations better than 53%
Cache15
60% -
0.65 -
82.5 -
0.86-
49% of 67 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t-squad plays

Across 164 matches t-squad averages K/R 0.64, ADR 75.8 and a rating of 0.91. Biggest strength: Deaths per round at just 71% (lower is better), better than 77% of level 5 players. Most room to improve: 3K rounds at 2.8%, better than only 15% of level 5 players. Averages 14.1 kills per match with 39% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 42 of 164 matches the rating was 1.10 or higher (26%), in 81 it was below 0.90. In 154 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. t-squad loses the most ELO in match 1 of the day (−77 ELO, win rate 44%). Things go best on Anubis (+26 ELO, win rate 64%). Match no. 2 of the day goes best: 58% win rate, −27 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.