t-2

USA
137 matches tracked 11 matches in 30 days
ELO
2,375
Peak across the last 137 matches: 2,375
Rank NA ▲ 27 places
#2,274
US #1,184 in US
30 days · prev. #2,301 · best #2,274
Last updated:

How does t-2 play?

Rating 1.08 K/R 0.76 ADR 85.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 137 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 2.5
Knife kills 3 in 137 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 30x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether t-2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.79
JulAugSepOct

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
41 matches · 49% win rate
From match 5 of the day −20 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 −20 ELO, win rate 45%
On Sundays +26 ELO, win rate 42%

t-2 loses the most ELO on Mirage: −20 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Mirage
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
47% better than 34%
0.75 better than 56%
84.1 better than 66%
1.07 better than 61%
52% of 185 duels better than 54%
42% of 31 situations better than 60%
Mirage41
49% better than 39%
0.78 better than 67%
88.3 better than 82%
1.12 better than 77%
53% of 173 duels better than 60%
37% of 19 situations better than 43%
Cache31
61% -
0.73 -
83.7 -
1.04-
57% of 91 duels -
26% of 23 situations -
Nuke5
100% -
0.88 -
93.5 -
1.24-
59% of 22 duels -
33% of 3 situations -
Ancient4
25% -
0.60 -
70.4 -
0.75-
47% of 15 duels -
33% of 3 situations -
Anubis4
50% -
0.89 -
98.7 -
1.28-
83% of 12 duels -
50% of 2 situations -
Vertigo3
33% -
0.89 -
95.3 -
1.08-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How t-2 plays

Across 137 matches t-2 averages K/R 0.76, ADR 85.8 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.8, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 31 matches. In 61 of 137 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 127 matches with detailed stats: 30 4Ks and 3 aces. t-2 loses the most ELO on Mirage (−20 ELO, win rate 49%). Things go best on Cache (+25 ELO, win rate 61%). Match no. 2 of the day goes best: 60% win rate. Last 30 days: 11 matches, win rate 73%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.