szundiii

Finland
On FACEIT since 2014 272 matches tracked 65 matches in 30 days
ELO ▼ 162
2,216
30-day peak: 2,378
Rank EU
#129,241
Finland #3,309 in Finland
Last updated:

How does szundiii play?

Rating 1.18 (from 222 matches) K/R 0.88 ADR 93.9 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 222 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.8
Knife kills 8 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 69x 4K, 10 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 92%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +5.7
= Stayed the same
Rating at 1.18, Win rate at 51%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −77 ELO
33 matches · 33% win rate
On Mirage −54 ELO
100 matches · 49% win rate
On Sundays −37 ELO, win rate 39%

szundiii loses the most ELO on Inferno: −77 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Highest rating in a match: 2.67 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
49% better than 40%
0.90 better than 96%
96.1 better than 96%
1.20 better than 92%
51% of 598 duels right on the average
27% of 26 situations better than 21%
Dust 274
55% better than 63%
0.93 better than 98%
101.1 better than 99%
1.29 better than 97%
53% of 451 duels better than 59%
33% of 21 situations better than 39%
Inferno33
33% better than 5%
0.91 better than 94%
94.3 better than 93%
1.20 better than 87%
54% of 215 duels better than 65%
13% of 8 situations better than 5%
Anubis23
61% better than 82%
0.83 better than 89%
88.0 better than 86%
1.10 better than 74%
49% of 168 duels better than 36%
25% of 8 situations better than 21%
Cache17
76% -
0.71 -
79.0 -
0.97-
45% of 77 duels -
100% of 1 situations -
Nuke11
45% -
0.71 -
79.4 -
0.77-
40% of 35 duels -
-
Ancient10
30% -
0.66 -
77.6 -
0.87-
68% of 34 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szundiii plays

Across 271 matches szundiii averages K/R 0.88 and ADR 93.9; the rating across the 222 rated matches is 1.18. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 46% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 130 of 222 matches the rating was 1.10 or higher (59%), in 55 it was below 0.90. In 215 matches with detailed stats: 69 4Ks and 10 aces. Best month by rating: August 2026 at 1.20. szundiii loses the most ELO on Inferno (−77 ELO, win rate 33%). Things go best on Anubis (+93 ELO, win rate 61%). Improved over the last three months: K/R +0.06, ADR +5.7. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 1.18, Win rate at 51%. Last 30 days: 65 matches, win rate 49%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.