szsus

Ukraine
On FACEIT since 2021 153 matches tracked
Last updated:

How does szsus play?

Rating 1.00 K/R 0.70 ADR 77.0 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.7
Knife kills 1 in 153 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 16x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +217
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 77.7
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −29 ELO
21 matches · 52% win rate
On Mirage −24 ELO
33 matches · 52% win rate
On Sundays −23 ELO, win rate 36%

szsus loses the most ELO on Inferno: −29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 1.98 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 81%
0.67 better than 23%
74.5 better than 22%
1.00 better than 48%
35% of 102 duels better than 1%
67% of 18 situations better than 97%
Mirage33
52% better than 54%
0.76 better than 68%
81.7 better than 62%
1.07 better than 71%
55% of 110 duels better than 76%
50% of 34 situations better than 80%
Ancient25
44% better than 25%
0.70 better than 31%
77.6 better than 33%
0.97 better than 32%
54% of 70 duels better than 67%
30% of 20 situations better than 29%
Inferno21
52% better than 44%
0.68 better than 24%
74.9 better than 18%
0.97 better than 27%
62% of 55 duels better than 91%
41% of 17 situations better than 59%
Anubis17
53% right on the average
0.66 better than 17%
74.1 better than 19%
0.96 better than 29%
45% of 64 duels better than 19%
38% of 13 situations right on the average
Nuke12
50% -
0.72 -
79.8 -
0.97-
41% of 32 duels -
64% of 11 situations -
Cache5
60% -
0.51 -
62.5 -
0.82-
44% of 16 duels -
67% of 3 situations -
Vertigo4
50% -
0.85 -
88.3 -
1.14-
71% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szsus plays

Across 153 matches szsus averages K/R 0.70, ADR 77.0 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 51 of 153 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. szsus loses the most ELO on Inferno (−29 ELO, win rate 52%). Things go best on Ancient (+81 ELO, win rate 44%). Improved over the last three months: Headshots +3 pp, ELO +217. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 77.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.