szprej-

Poland
230 matches tracked 79 matches in 30 days
Last updated:

How does szprej- play?

Rating 1.08 (from 209 matches) K/R 0.76 ADR 85.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 209 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

szprej- wins 57 of 100 opening duels. 6 percentage points above the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive

Averages 2.4 kills per match as the last one alive. 0.8 above the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by szprej- are headshots. 9 percentage points below the level 10 average (51%).

Headshot rate 42%−9 pp better than 11%
AWP share of kills 16%+5 pp better than 74%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.2
Knife kills 11 in 230 matches

Impact

Average
Damage and big rounds

szprej- gets exactly 2 kills in 14.5 of 100 rounds. 1.1 percentage points above the level 10 average (13.4%).

2K rounds 14.5%+1.1 pp better than 73%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.40.0 on par
4Ks and aces 40x 4K, 0 aces in 199 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 8.0 utility damage per round from HEs and mollies. 3.9 above the level 10 average (4.1).

Utility hit rate 45%+10 pp better than 96%
Utility damage per round 8.0+3.9 better than 98%
Enemies flashed per round 0.47+0.17 better than 88%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.07, Headshots +2 pp, Win rate +17 pp, ELO +349
= Stayed the same
K/R at 0.76, ADR at 84.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77). 0.02 above the level 10 average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −61 ELO
28 matches · 46% win rate
On Nuke −50 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −52 ELO, win rate 41%
On Fridays +53 ELO, win rate 38%

szprej- loses the most ELO on Cache: −61 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 38 · Cache
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
51% better than 46%
0.79 better than 71%
87.0 better than 78%
1.12 better than 75%
60% of 338 duels better than 90%
33% of 64 situations better than 34%
Inferno30
40% better than 14%
0.73 better than 41%
83.5 better than 55%
1.05 on par
48% of 125 duels better than 26%
58% of 19 situations better than 87%
Cache28
46% -
0.77 -
85.9 -
1.08-
54% of 112 duels -
50% of 20 situations -
Nuke28
39% better than 7%
0.75 on par
83.3 better than 62%
1.02 better than 40%
55% of 101 duels better than 65%
29% of 24 situations better than 24%
Ancient17
53% on par
0.79 better than 72%
85.9 better than 72%
1.11 better than 76%
49% of 78 duels better than 33%
22% of 18 situations better than 15%
Anubis17
53% on par
0.72 better than 38%
81.5 better than 54%
1.05-
61% of 70 duels better than 90%
31% of 16 situations better than 31%
Dust 217
41% better than 15%
0.77 better than 62%
86.8 better than 77%
1.07-
57% of 70 duels better than 80%
35% of 17 situations better than 41%
Vertigo10
60% -
0.66 -
76.3 -
0.94-
65% of 31 duels -
64% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szprej- plays

Across 230 matches szprej- averages K/R 0.76 and ADR 85.0; the rating across the 209 rated matches is 1.08. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 players. Averages 17.2 kills per match with 42% headshots. The strongest map is Vertigo with a 60% win rate in 10 matches. In 90 of 209 matches the rating was 1.10 or higher (43%), in 64 it was below 0.90. In 199 matches with detailed stats: 40 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. szprej- loses the most ELO on Cache (−61 ELO, win rate 46%). Things go best on Inferno (+73 ELO, win rate 40%). Match no. 3 of the day goes best: 59% win rate, +24 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp, Win rate +17 pp, ELO +349. Unchanged in recent months: K/R at 0.76, ADR at 84.9. Last 30 days: 79 matches, win rate 58%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.