szn0rbaldo-

Barbados
On FACEIT since 2016 247 matches tracked 17 matches in 30 days
Last updated:

How does szn0rbaldo- play?

Rating 0.95 (from 197 matches) K/R 0.67 ADR 73.4 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.6
Knife kills 2 in 247 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 27x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 73.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
57 matches · 42% win rate
On Dust 2 −24 ELO
28 matches · 50% win rate
On Thursdays +49 ELO, win rate 39%

szn0rbaldo- loses the most ELO on Mirage: −96 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
52% better than 47%
0.67 better than 15%
73.1 better than 10%
0.93 better than 16%
49% of 223 duels better than 35%
33% of 24 situations better than 38%
Mirage57
42% better than 16%
0.70 better than 30%
77.6 better than 32%
0.99 better than 34%
51% of 150 duels right on the average
30% of 20 situations better than 26%
Anubis39
67% better than 90%
0.75 right on the average
80.0 better than 43%
1.07 better than 60%
56% of 115 duels better than 72%
33% of 18 situations better than 42%
Cache28
54% -
0.64 -
68.9 -
0.94-
49% of 102 duels -
45% of 11 situations -
Dust 228
50% better than 43%
0.57 better than 1%
62.3 better than 1%
0.80 better than 1%
43% of 76 duels better than 9%
23% of 13 situations better than 15%
Nuke17
41% better than 13%
0.71 better than 29%
76.4 better than 21%
0.95-
48% of 46 duels better than 23%
20% of 10 situations better than 12%
Inferno16
50% better than 35%
0.58 better than 1%
67.5 better than 1%
0.82-
49% of 47 duels better than 27%
27% of 11 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How szn0rbaldo- plays

Across 247 matches szn0rbaldo- averages K/R 0.67 and ADR 73.4; the rating across the 197 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 56% headshots. The strongest map is Anubis with a 67% win rate in 39 matches. In 54 of 197 matches the rating was 1.10 or higher (27%), in 89 it was below 0.90. In 177 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: May 2026 at 0.99. szn0rbaldo- loses the most ELO on Mirage (−96 ELO, win rate 42%). Things go best on Cache (+74 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, −24 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 73.6. Last 30 days: 17 matches, win rate 29%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.