szizo

Germany
300 matches tracked 15 matches in 30 days
ELO ▲ 54
2,533
30-day peak: 2,556
Rank EU
#47,191
Germany #1,164 in Germany
Last updated:

How does szizo play?

Rating 1.11 K/R 0.80 ADR 87.5 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 300 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.7
Knife kills 7 in 300 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 54x 4K, 10 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +3 pp
= Stayed the same
K/R at 0.81, ADR at 87.9, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −65 ELO
29 matches · 41% win rate
On Dust 2 −1 ELO
27 matches · 37% win rate
On Sundays −32 ELO, win rate 46%

szizo loses the most ELO on Cache: −65 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.52 · Nuke

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
56% better than 64%
0.78 better than 65%
85.5 better than 70%
1.07 better than 59%
51% of 474 duels better than 45%
24% of 38 situations better than 11%
Ancient47
70% better than 95%
0.86 better than 90%
91.4 better than 87%
1.20 better than 89%
56% of 257 duels better than 70%
44% of 18 situations better than 67%
Nuke45
60% better than 65%
0.84 better than 78%
90.4 better than 83%
1.18 better than 80%
56% of 245 duels better than 67%
43% of 28 situations better than 58%
Anubis39
41% better than 16%
0.83 better than 85%
89.7 better than 86%
1.17 better than 85%
49% of 196 duels better than 31%
64% of 14 situations better than 93%
Cache29
41% -
0.78 -
86.8 -
1.06-
50% of 158 duels -
13% of 15 situations -
Dust 227
37% better than 7%
0.73 better than 41%
81.6 better than 51%
0.98 better than 25%
51% of 185 duels better than 45%
33% of 6 situations better than 36%
Inferno24
46% better than 17%
0.78 better than 53%
84.0 better than 46%
1.08 better than 46%
52% of 197 duels better than 32%
29% of 7 situations better than 24%
Vertigo11
64% -
0.76 -
85.0 -
1.06-
52% of 46 duels -
33% of 3 situations -
Overpass3
67% -
0.92 -
100.1 -
1.35-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szizo plays

Across 300 matches szizo averages K/R 0.80, ADR 87.5 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 47 matches. In 142 of 300 matches the rating was 1.10 or higher (47%), in 96 it was below 0.90. In 222 matches with detailed stats: 54 4Ks and 10 aces. Best month by rating: October 2026 at 1.16. szizo loses the most ELO on Cache (−65 ELO, win rate 41%). Things go best on Ancient (+126 ELO, win rate 70%). Match no. 2 of the day goes best: 67% win rate, −53 ELO. Improved over the last three months: Rating +0.05, Win rate +3 pp. Unchanged in recent months: K/R at 0.81, ADR at 87.9, Headshots at 49%. Last 30 days: 15 matches, win rate 73%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.