szeijuro

Argentina
113 matches tracked
Last updated:

How does szeijuro play?

Rating 0.87 K/R 0.64 ADR 71.2 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 52%+4 pp · Ø 48% better than 76%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.85−0.18 · Ø 1.03 better than 5%
Pistol kills per match 2.5
Knife kills 1 in 113 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 17%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 13%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 13x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 4%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 30%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 53%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether szeijuro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −158 ELO
38 matches · 45% win rate
From match 5 of the day −54 ELO
41 matches · 44% win rate
Between 6:00 and 12:00 −118 ELO, win rate 32%
On Tuesdays −83 ELO, win rate 39%

szeijuro loses the most ELO on Mirage: −158 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 30%
0.65 better than 15%
73.4 better than 18%
0.88 better than 10%
45% of 164 duels better than 20%
29% of 14 situations better than 25%
Dust 223
52% better than 58%
0.62 better than 7%
68.2 better than 4%
0.84 better than 5%
43% of 75 duels better than 14%
25% of 4 situations better than 19%
Anubis21
57% better than 68%
0.69 better than 30%
74.0 better than 17%
0.94 better than 25%
45% of 113 duels better than 19%
43% of 14 situations better than 64%
Nuke20
60% better than 67%
0.60 better than 3%
68.6 better than 5%
0.85 better than 6%
35% of 85 duels better than 1%
45% of 11 situations better than 69%
Ancient6
17% -
0.63 -
65.1 -
0.79-
58% of 31 duels -
0% of 2 situations -
Inferno3
67% -
0.70 -
77.2 -
0.98-
47% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szeijuro plays

Across 113 matches szeijuro averages K/R 0.64, ADR 71.2 and a rating of 0.87. Biggest strength: Headshot rate at 52%, better than 76% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 8 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 22 of 113 matches the rating was 1.10 or higher (19%), in 63 it was below 0.90. In 113 matches with detailed stats: 13 4Ks and 0 aces. szeijuro loses the most ELO on Mirage (−158 ELO, win rate 45%). Things go best on Nuke (+26 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.