szbd

Hungary
148 matches tracked 20 matches in 30 days
Last updated:

How does szbd play?

Rating 0.94 K/R 0.68 ADR 80.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 2.5
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 21%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 10x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.0).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 8.1+4.1 · Ø 4.0 better than 98%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 80.1, Headshots at 52%
▼ Got worse
Win rate −8 pp, ELO −128

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +64 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −26 ELO, win rate 33%
On Sundays −2 ELO, win rate 38%

szbd loses the most ELO from match 5 of the day: +64 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
35% better than 9%
0.65 better than 21%
83.3 better than 75%
0.90 better than 21%
46% of 171 duels better than 29%
55% of 22 situations better than 92%
Mirage40
55% better than 67%
0.69 better than 40%
77.7 better than 47%
0.97 better than 45%
50% of 165 duels better than 54%
31% of 16 situations better than 32%
Inferno20
45% better than 32%
0.75 better than 74%
85.5 better than 85%
1.06 better than 76%
45% of 65 duels better than 27%
11% of 9 situations better than 7%
Anubis18
50% better than 46%
0.60 better than 5%
75.8 better than 34%
0.81 better than 4%
41% of 58 duels better than 8%
11% of 9 situations better than 3%
Ancient14
57% -
0.69 -
78.4 -
0.97-
52% of 46 duels -
30% of 10 situations -
Cache9
33% -
0.74 -
87.5 -
0.98-
66% of 50 duels -
60% of 5 situations -
Nuke7
57% -
0.66 -
74.2 -
0.91-
45% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szbd plays

Across 148 matches szbd averages K/R 0.68, ADR 80.5 and a rating of 0.94. Biggest strength: Utility damage per round at 8.1, better than 98% of level 6 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 36 of 148 matches the rating was 1.10 or higher (24%), in 65 it was below 0.90. In 100 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. szbd loses the most ELO from match 5 of the day (+64 ELO, win rate 39%). Things go best on Inferno (+63 ELO, win rate 45%). Match no. 3 of the day goes best: 54% win rate, +3 ELO. Got weaker: Win rate −8 pp, ELO −128. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 80.1, Headshots at 52%. Last 30 days: 20 matches, win rate 35%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.