syzkronz

Belarus
On FACEIT since 2019 256 matches tracked 66 matches in 30 days
ELO ▲ 73
3,130
30-day peak: 3,130
Rank EU ▲ 1,576 places
#4,863
Belarus #117 in Belarus
30 days · prev. #6,439 · best #3,713
Last updated:

How does syzkronz play?

Rating 0.99 K/R 0.71 ADR 76.9 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 256 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 3.2
Knife kills 2 in 256 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 37x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −4 pp, ELO −568

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −269 ELO
58 matches · 47% win rate
On Anubis −90 ELO
31 matches · 55% win rate
Between 0:00 and 6:00 −35 ELO, win rate 43%
On Wednesdays −120 ELO, win rate 37%

syzkronz loses the most ELO on Dust 2: −269 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.44 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 47%
0.73 better than 34%
77.0 better than 24%
1.01 better than 30%
47% of 313 duels better than 19%
49% of 49 situations better than 78%
Dust 258
47% better than 21%
0.70 better than 23%
75.3 better than 17%
0.98 better than 20%
51% of 178 duels better than 41%
49% of 41 situations better than 74%
Ancient54
44% better than 15%
0.70 better than 22%
78.1 better than 28%
0.96 better than 17%
47% of 204 duels better than 19%
40% of 25 situations better than 54%
Anubis31
55% better than 49%
0.76 better than 53%
82.7 better than 56%
1.06 right on the average
58% of 99 duels better than 79%
37% of 19 situations better than 45%
Nuke22
55% better than 40%
0.65 better than 5%
69.8 better than 4%
0.90 better than 4%
45% of 69 duels better than 11%
30% of 10 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How syzkronz plays

Across 256 matches syzkronz averages K/R 0.71, ADR 76.9 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 81 of 256 matches the rating was 1.10 or higher (32%), in 96 it was below 0.90. In 183 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. syzkronz loses the most ELO on Dust 2 (−269 ELO, win rate 47%). Things go best on Mirage (+231 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, −6 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.1. Got weaker: Headshots −6 pp, Win rate −4 pp, ELO −568. Last 30 days: 66 matches, win rate 55%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.