syken

Vietnam
On FACEIT since 2013 376 matches tracked 106 matches in 30 days
ELO ▲ 39
3,046
30-day peak: 3,115
Rank EU ▲ 171 places
#7,003
Vietnam #16 in Vietnam
30 days · prev. #7,174 · best #5,100
Last updated:

How does syken play?

Rating 1.09 K/R 0.78 ADR 81.6 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 376 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.0
Knife kills 4 in 376 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 67x 4K, 7 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +241
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 81.2
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −219 ELO
104 matches · 50% win rate
In match 3 of the day −93 ELO
59 matches · 41% win rate
Between 12:00 and 18:00 −82 ELO, win rate 49%
On Thursdays −13 ELO, win rate 47%

syken loses the most ELO on Mirage: −219 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.37 · Dust 2
  2. Most kills in a match: 57 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
56% better than 54%
0.78 better than 61%
81.9 better than 50%
1.10 better than 58%
53% of 544 duels right on the average
34% of 59 situations better than 38%
Mirage104
50% better than 30%
0.77 better than 54%
81.5 better than 46%
1.05 better than 45%
53% of 504 duels right on the average
42% of 50 situations better than 59%
Cache53
57% better than 41%
0.80 better than 56%
83.3 better than 41%
1.11 right on the average
50% of 250 duels better than 27%
42% of 33 situations better than 57%
Nuke48
52% better than 27%
0.78 better than 54%
81.5 better than 44%
1.10 better than 56%
52% of 197 duels better than 41%
46% of 24 situations better than 67%
Ancient29
62% better than 73%
0.85 better than 85%
85.0 better than 64%
1.18 better than 83%
53% of 141 duels right on the average
44% of 18 situations better than 66%
Inferno27
44% better than 8%
0.72 better than 22%
74.6 better than 7%
1.01 better than 18%
51% of 114 duels better than 26%
47% of 15 situations better than 69%
Anubis4
50% -
0.75 -
78.0 -
1.09-
43% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syken plays

Across 376 matches syken averages K/R 0.78, ADR 81.6 and a rating of 1.09. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 182 of 376 matches the rating was 1.10 or higher (48%), in 106 it was below 0.90. In 303 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: June 2026 at 1.12. syken loses the most ELO on Mirage (−219 ELO, win rate 50%). Things go best on Dust 2 (+179 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, −2 ELO. Improved over the last three months: Headshots +2 pp, ELO +241. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 81.2. Last 30 days: 106 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.