syblu

Cape Verde
On FACEIT since 2022 154 matches tracked 36 matches in 30 days
Last updated:

How does syblu play?

Rating 1.00 K/R 0.72 ADR 81.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.6
Knife kills 2 in 154 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 17x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +14 pp, ELO +428
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 81.0, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
35 matches · 57% win rate
On Dust 2 −25 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −18 ELO, win rate 50%
On Fridays ±0 ELO, win rate 48%

syblu loses the most ELO on Ancient: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
57% better than 64%
0.77 better than 55%
87.0 better than 71%
1.06 better than 53%
51% of 157 duels better than 42%
35% of 23 situations better than 42%
Inferno33
45% better than 17%
0.65 better than 5%
73.8 better than 8%
0.91 better than 3%
51% of 148 duels better than 27%
26% of 19 situations better than 19%
Mirage31
55% better than 60%
0.73 better than 42%
85.0 better than 68%
0.99 better than 31%
48% of 128 duels better than 27%
33% of 12 situations better than 32%
Dust 227
52% better than 46%
0.72 better than 36%
78.0 better than 32%
1.02 better than 39%
44% of 89 duels better than 13%
59% of 17 situations better than 93%
Anubis15
53% right on the average
0.72 better than 36%
80.4 better than 44%
0.97 better than 24%
57% of 47 duels better than 76%
71% of 7 situations better than 97%
Cache6
83% -
0.82 -
88.5 -
1.19-
62% of 29 duels -
100% of 1 situations -
Nuke5
60% -
0.67 -
76.5 -
0.95-
64% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syblu plays

Across 154 matches syblu averages K/R 0.72, ADR 81.5 and a rating of 1.00. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 53 of 154 matches the rating was 1.10 or higher (34%), in 64 it was below 0.90. In 126 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. syblu loses the most ELO on Ancient (−25 ELO, win rate 57%). Things go best on Inferno (+25 ELO, win rate 45%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: Win rate +14 pp, ELO +428. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 81.0, Headshots at 48%. Last 30 days: 36 matches, win rate 58%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.