syNc-_-

Netherlands
178 matches tracked 38 matches in 30 days
ELO ▲ 103
2,010
30-day peak: 2,010
Rank EU
#237,684
Netherlands #1,284 in Netherlands
Last updated:

How does syNc-_- play?

Rating 0.89 (from 128 matches) K/R 0.62 ADR 70.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 128 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 29% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.88−0.12 · Ø 1.00 better than 8%
Pistol kills per match 2.0
Knife kills 1 in 178 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 4%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 7x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 95%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, ADR +4.8, Win rate +9 pp
= Stayed the same
Headshots at 40%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.64 (at the start 0.58). Clearly below the average (0.72).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +23 ELO
48 matches · 46% win rate
On Thursdays ±0 ELO, win rate 36%

syNc-_- loses the most ELO in match 2 of the day: +23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 27 · Dust 2
  3. Highest rating in a match: 1.67 · Ancient

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
47% better than 36%
0.66 better than 14%
73.9 better than 15%
0.93 better than 22%
37% of 121 duels better than 2%
31% of 26 situations better than 35%
Inferno35
46% better than 25%
0.59 better than 2%
68.4 better than 5%
0.84 better than 5%
44% of 89 duels better than 12%
30% of 10 situations better than 30%
Dust 233
58% better than 76%
0.60 better than 4%
69.5 better than 6%
0.83 better than 4%
48% of 61 duels better than 35%
10% of 10 situations better than 2%
Anubis28
64% better than 86%
0.64 better than 10%
71.7 better than 9%
0.92 better than 17%
39% of 67 duels better than 3%
80% of 5 situations better than 99%
Nuke18
61% better than 71%
0.66 better than 12%
70.9 better than 9%
0.96-
46% of 48 duels better than 16%
55% of 11 situations better than 82%
Cache8
50% -
0.55 -
63.7 -
0.86-
57% of 21 duels -
50% of 2 situations -
Vertigo4
50% -
0.52 -
61.9 -
0.71-
59% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syNc-_- plays

Across 178 matches syNc-_- averages K/R 0.62 and ADR 70.4; the rating across the 128 rated matches is 0.89. Biggest strength: Utility damage per round at 7.2, better than 95% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 13.6 kills per match with 40% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 25 of 128 matches the rating was 1.10 or higher (20%), in 71 it was below 0.90. In 119 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.90. syNc-_- loses the most ELO in match 2 of the day (+23 ELO, win rate 46%). Things go best on Inferno (+70 ELO, win rate 46%). Match no. 4 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: K/R +0.06, ADR +4.8, Win rate +9 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 38 matches, win rate 55%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.