sx6y

Poland
On FACEIT since 2015 310 matches tracked 96 matches in 30 days
Last updated:

How does sx6y play?

Rating 0.98 K/R 0.71 ADR 78.4 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 310 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.4
Knife kills 1 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 37x 4K, 1 ace in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,927
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.4, Headshots −4 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
92 matches · 49% win rate
On Cache −67 ELO
41 matches · 44% win rate
Between 6:00 and 12:00 +8 ELO, win rate 40%
On Saturdays +26 ELO, win rate 43%

sx6y loses the most ELO on Mirage: −112 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 43%
0.69 better than 32%
76.8 better than 36%
0.94 better than 27%
55% of 380 duels better than 76%
30% of 43 situations better than 27%
Ancient66
55% better than 64%
0.76 better than 65%
83.2 better than 66%
1.05 better than 65%
56% of 250 duels better than 76%
42% of 33 situations better than 59%
Anubis56
50% better than 43%
0.69 better than 28%
77.1 better than 32%
0.95 better than 26%
50% of 236 duels better than 44%
24% of 42 situations better than 18%
Cache41
44% -
0.71 -
80.0 -
0.98-
49% of 148 duels -
21% of 19 situations -
Nuke21
57% better than 58%
0.71 better than 26%
79.7 better than 36%
1.00 better than 30%
59% of 63 duels better than 81%
61% of 18 situations better than 89%
Dust 215
40% better than 18%
0.65 better than 15%
72.3 better than 15%
0.90 better than 13%
42% of 48 duels better than 11%
9% of 11 situations better than 2%
Inferno14
50% -
0.68 -
72.0 -
0.92-
50% of 54 duels -
38% of 8 situations -
Vertigo5
80% -
0.86 -
79.0 -
1.31-
43% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sx6y plays

Across 310 matches sx6y averages K/R 0.71, ADR 78.4 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 15.9 kills per match with 58% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 104 of 310 matches the rating was 1.10 or higher (34%), in 123 it was below 0.90. In 245 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. sx6y loses the most ELO on Mirage (−112 ELO, win rate 49%). Things go best on Anubis (+136 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, −17 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −5.4, Headshots −4 pp, Win rate −13 pp. Unchanged in recent months: ELO at 1,927. Last 30 days: 96 matches, win rate 51%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.