swwezarq

Russia
On FACEIT since 2025 159 matches tracked 46 matches in 30 days
ELO ▲ 308
2,074
30-day peak: 2,074
Rank EU
#195,303
Russia #55,174 in Russia
Last updated:

How does swwezarq play?

Rating 1.14 K/R 0.82 ADR 85.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.2
Knife kills 3 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 40x 4K, 7 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 85.2, Headshots at 59%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −45 ELO, win rate 41%

swwezarq loses the most ELO in match 3 of the day: ±0 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Anubis
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% right on the average
0.82 better than 82%
87.6 better than 80%
1.13 better than 79%
53% of 271 duels better than 59%
35% of 31 situations better than 44%
Anubis34
50% better than 43%
0.78 better than 71%
81.2 better than 54%
1.12 better than 80%
48% of 182 duels better than 30%
67% of 18 situations better than 96%
Mirage26
46% better than 30%
0.85 better than 90%
89.0 better than 86%
1.18 better than 89%
58% of 153 duels better than 87%
50% of 10 situations better than 80%
Nuke22
41% better than 12%
0.79 better than 61%
83.4 better than 55%
1.07 better than 53%
53% of 146 duels right on the average
55% of 11 situations better than 84%
Ancient17
53% better than 54%
0.82 better than 82%
83.4 better than 60%
1.12 better than 79%
58% of 93 duels better than 84%
56% of 9 situations better than 88%
Cache6
67% -
0.92 -
88.0 -
1.35-
50% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swwezarq plays

Across 159 matches swwezarq averages K/R 0.82, ADR 85.7 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 84 of 159 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 139 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.28. swwezarq loses the most ELO in match 3 of the day (±0 ELO, win rate 36%). Things go best from match 5 of the day (+6 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +6 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 85.2, Headshots at 59%. Last 30 days: 46 matches, win rate 41%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.