swswswwssw

Germany
On FACEIT since 2018 216 matches tracked 48 matches in 30 days
ELO ▼ 57
2,413
30-day peak: 2,500
Rank EU
#70,143
Germany #1,775 in Germany
Last updated:

How does swswswwssw play?

Rating 1.18 (from 180 matches) K/R 0.84 ADR 89.5 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 180 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.5
Knife kills 6 in 216 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 46x 4K, 3 aces in 141 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Headshots +3 pp
= Stayed the same
K/R at 0.80, ADR at 86.7, Win rate at 50%
▼ Got worse
ELO −302

Aug to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.03. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
66 matches · 61% win rate
On Anubis −85 ELO
21 matches · 38% win rate
On Mondays −60 ELO, win rate 32%

swswswwssw loses the most ELO on Mirage: −150 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.65 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
61% better than 83%
0.88 better than 94%
94.0 better than 94%
1.20 better than 91%
62% of 286 duels better than 94%
45% of 38 situations better than 73%
Dust 252
54% better than 59%
0.86 better than 91%
89.0 better than 83%
1.26 better than 95%
62% of 271 duels better than 93%
35% of 17 situations better than 45%
Inferno27
56% better than 58%
0.83 better than 80%
95.0 better than 93%
1.21 better than 87%
59% of 112 duels better than 79%
58% of 12 situations better than 92%
Ancient25
44% better than 24%
0.78 better than 66%
84.1 better than 63%
1.10 better than 70%
59% of 82 duels better than 87%
50% of 8 situations better than 80%
Anubis21
38% better than 8%
0.72 better than 36%
79.5 better than 40%
1.00 better than 34%
41% of 106 duels better than 5%
55% of 11 situations better than 87%
Nuke12
50% -
0.81 -
81.4 -
1.08-
51% of 51 duels -
36% of 11 situations -
Cache9
22% -
0.83 -
84.7 -
1.38-
57% of 37 duels -
33% of 6 situations -
Overpass3
33% -
0.84 -
87.5 -
1.06-
14% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How swswswwssw plays

Across 216 matches swswswwssw averages K/R 0.84 and ADR 89.5; the rating across the 180 rated matches is 1.18. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 66 matches. In 98 of 180 matches the rating was 1.10 or higher (54%), in 50 it was below 0.90. In 141 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 1.49. swswswwssw loses the most ELO on Mirage (−150 ELO, win rate 61%). Things go best on Inferno (+39 ELO, win rate 56%). Improved over the last three months: Rating +0.07, Headshots +3 pp. Got weaker: ELO −302. Unchanged in recent months: K/R at 0.80, ADR at 86.7, Win rate at 50%. Last 30 days: 48 matches, win rate 46%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.