switzz--
Name history of switzz--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does switzz-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average51% headshots and so just above the average (50%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.21. Last 3 months: 1.01 (at the start 1.12). Just below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 88.1. Last 3 months: 77.3 (at the start 85.2). Slightly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Best month: October 2026 with 2,436. Last 3 months: 2,436 (at the start 1,665).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
switzz-- loses the most ELO in match 3 of the day: −16 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Nuke
- Highest rating in a match: 2.00 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How switzz-- plays
Across 231 matches switzz-- averages K/R 0.72, ADR 79.5 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 98 of 231 matches the rating was 1.10 or higher (42%), in 81 it was below 0.90. In 164 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: June 2026 at 1.21. switzz-- loses the most ELO in match 3 of the day (−16 ELO, win rate 45%). Things go best from match 5 of the day (+93 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +93 ELO. Improved over the last three months: Headshots +2 pp, ELO +771. Got weaker: K/R −0.08, Rating −0.11, ADR −7.9. Unchanged in recent months: Win rate at 51%. Last 30 days: 67 matches, win rate 58%, net ELO +130.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.