switzlerland

Switzerland
On FACEIT since 2025 209 matches tracked 106 matches in 30 days
ELO ▲ 219
3,216
30-day peak: 3,216
Rank EU ▼ 144 places
#3,177 #13 in CH
30 days · before #3,033 · best #3,023
Last updated:

How does switzlerland play?

Rating 0.99 (from 106 matches) K/R 0.68 ADR 76.1 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 11%−10 pp better than 4%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 16%+5 pp better than 77%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.0
Knife kills 9 in 209 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 19x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +299
= Stayed the same
K/R at 0.68, ADR at 76.6, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.67).

Patterns

From the last 209 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
51 matches · 51% wins
On Ancient −60 ELO
37 matches · 57% wins
Between 6:00 and 12:00 ±0 ELO, win rate 48%
On Tuesdays ±0 ELO, win rate 47%

switzlerland loses the most ELO on Dust 2: −77 ELO, 51% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
55% better than 61%
0.67 better than 18%
75.2 better than 22%
0.96 better than 26%
52% of 324 duels level
40% of 43 situations better than 56%
Dust 251
51% better than 45%
0.67 better than 17%
73.1 better than 14%
0.99 better than 33%
45% of 218 duels better than 19%
30% of 23 situations better than 28%
Ancient37
57% better than 67%
0.70 better than 27%
80.7 better than 46%
0.92-
48% of 132 duels better than 32%
50% of 20 situations better than 82%
Anubis17
53% level
0.67 better than 16%
76.5 better than 26%
1.05 better than 54%
47% of 64 duels better than 24%
25% of 8 situations better than 22%
Nuke16
63% better than 74%
0.72 better than 28%
78.0 better than 29%
1.06-
62% of 65 duels better than 87%
25% of 4 situations better than 22%
Cache3
33% -
0.70 -
76.5 -
-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How switzlerland plays

Across 209 matches switzlerland averages K/R 0.68 and ADR 76.1; the rating across the 106 rated matches is 0.99. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. On average 14.4 kills per match, 54% of them headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 35 of 106 matches the rating was 1.10 or higher (33%), in 50 it was below 0.90. In 156 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 0.99. switzlerland loses the most ELO on Dust 2 (−77 ELO, win rate 51%). Improved over the last three months: Win rate +7 pp, ELO +299. Unchanged in recent months: K/R at 0.68, ADR at 76.6, Headshots at 54%. Last 30 days: 106 matches, win rate 57%, ELO balance +47.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.