swiftkxyo--

KR
On FACEIT since 2016 245 matches tracked 103 matches in 30 days
ELO ▲ 251
3,212
30-day peak: 3,302
Rank EU ▼ 1,330 places
#3,247 #52 in KR
30 days · before #1,917 · best #1,909
Last updated:

How does swiftkxyo-- play?

Rating 1.24 (from 162 matches) K/R 0.83 ADR 85.6 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 162 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerClutcherMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 67%+16 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 30%+19 pp better than 96%
K/D 1.36+0.33 better than 99%
Pistol kills per match 3.7
Knife kills 11 in 245 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.7 pp better than 83%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 48x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 62%−9 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +149
= Stayed the same
K/R at 0.84, ADR at 86.0, Win rate at 53%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.84 (at the start 0.81).

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −76 ELO
39 matches · 49% wins
On Anubis −50 ELO
37 matches · 49% wins
On Saturdays −30 ELO, win rate 33%

swiftkxyo-- loses the most ELO on Ancient: −76 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
55% better than 61%
0.86 better than 92%
88.5 better than 83%
1.29 better than 98%
66% of 371 duels better than 99%
35% of 108 situations better than 40%
Dust 249
57% better than 67%
0.84 better than 88%
84.7 better than 71%
1.25 better than 94%
66% of 189 duels better than 97%
50% of 36 situations better than 80%
Ancient39
49% better than 37%
0.80 better than 75%
83.0 better than 57%
1.17 better than 85%
60% of 113 duels better than 91%
31% of 36 situations better than 36%
Anubis37
49% better than 37%
0.79 better than 73%
80.2 better than 45%
1.21 better than 92%
68% of 126 duels better than 99%
33% of 30 situations better than 40%
Cache16
56% -
0.88 -
89.0 -
1.23-
62% of 76 duels -
36% of 14 situations -
Nuke8
25% -
0.86 -
87.6 -
1.22-
67% of 18 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swiftkxyo-- plays

Across 245 matches swiftkxyo-- averages K/R 0.83 and ADR 85.6; the rating across the 162 rated matches is 1.24. Biggest strength: K/D at 1.36. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 18.3 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 57% win rate in 49 matches. In 100 of 162 matches the rating was 1.10 or higher (62%), in 31 it was below 0.90. In 178 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: September 2026 at 1.29. swiftkxyo-- loses the most ELO on Ancient (−76 ELO, win rate 49%). Things go best on Dust 2 (+171 ELO, win rate 57%). Improved over the last three months: ELO +149. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.84, ADR at 86.0, Win rate at 53%. Last 30 days: 103 matches, win rate 53%, ELO balance +119.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.