swertb

Russia
221 matches tracked
Last updated:

How does swertb play?

Rating 0.90 K/R 0.65 ADR 71.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 35%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−1 pp · Ø 49% better than 36%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.89−0.09 · Ø 0.98 better than 15%
Pistol kills per match 2.9
Knife kills 1 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.8%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 37%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 6%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 18x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.26).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 11%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +105
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 71.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −76 ELO
66 matches · 41% win rate
On Ancient −34 ELO
32 matches · 47% win rate
On Sundays −32 ELO, win rate 39%

swertb loses the most ELO from match 5 of the day: −76 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
51% better than 49%
0.63 better than 10%
70.4 better than 8%
0.89 better than 14%
47% of 298 duels better than 31%
37% of 46 situations better than 45%
Mirage42
52% better than 57%
0.64 better than 13%
70.9 better than 10%
0.91 better than 19%
58% of 113 duels better than 90%
25% of 24 situations better than 15%
Anubis38
39% better than 16%
0.68 better than 36%
74.7 better than 28%
0.92 better than 31%
42% of 140 duels better than 13%
30% of 23 situations better than 36%
Ancient32
47% better than 41%
0.66 better than 20%
72.9 better than 15%
0.92 better than 25%
46% of 142 duels better than 30%
35% of 17 situations better than 45%
Inferno15
60% better than 76%
0.63 better than 16%
66.7 better than 6%
0.92 better than 28%
29% of 31 duels better than 1%
50% of 8 situations better than 79%
Nuke12
42% -
0.64 -
70.0 -
0.86-
52% of 31 duels -
67% of 3 situations -
Cache4
50% -
0.71 -
81.6 -
0.93-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swertb plays

Across 221 matches swertb averages K/R 0.65, ADR 71.4 and a rating of 0.90. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 7 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 55 of 221 matches the rating was 1.10 or higher (25%), in 112 it was below 0.90. In 155 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 0.92. swertb loses the most ELO from match 5 of the day (−76 ELO, win rate 41%). Match no. 3 of the day goes best: 53% win rate, +31 ELO. Improved over the last three months: Win rate +7 pp, ELO +105. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 71.9. Last 30 days: 2 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.