sweeziak67

PR
105 matches tracked
Last updated:

How does sweeziak67 play?

Rating 0.84 K/R 0.59 ADR 63.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 4
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 8% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 43%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

sweeziak67 gets the first kill in 5 of 100 rounds. 5 percentage points below the level 4 average (10%).

Rounds with first kill 5%−5 pp better than 2%
Opening duels won 53%+4 pp better than 85%

Clutch

Average
Last one alive

Averages 2.2 kills per match as the last one alive. 0.6 above the level 4 average (1.6).

Clutch 1v1 won 36%−3 pp better than 43%
Clutch 1v2 won 14%−8 pp better than 15%
Clutch kills per match 2.2+0.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by sweeziak67 are headshots. 12 percentage points above the level 4 average (43%).

Headshot rate 55%+12 pp better than 96%
AWP share of kills 5%−6 pp better than 28%
K/D 0.83−0.13 better than 10%
Pistol kills per match 2.0
Knife kills 4 in 105 matches

Impact

Weakness
Damage and big rounds

Averages 1.4 round MVPs per match. 0.7 below the level 4 average (2.1).

2K rounds 9.4%−3.3 pp better than 3%
3K rounds 2.4%−1.2 pp better than 7%
MVPs per match 1.4−0.7 better than 2%
4Ks and aces 8x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

48 of 100 nades by sweeziak67 deal damage or blind an enemy. 14 percentage points above the level 4 average (34%).

Utility hit rate 48%+14 pp better than 98%
Utility damage per round 5.0+1.2 better than 79%
Enemies flashed per round 0.10−0.14 better than 12%
Deaths per round 71%−2 pp better than 83%

Progress

One value per month, dashed line is the level 4 average
Whether sweeziak67 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.59
AugSepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +22 ELO
29 matches · 38% win rate
Between 18:00 and 24:00 +32 ELO, win rate 45%

sweeziak67 loses the most ELO from match 5 of the day: +22 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.67 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 71%
0.64 better than 21%
70.0 better than 13%
0.92 better than 35%
66% of 62 duels better than 99%
26% of 34 situations better than 23%
Inferno20
45% better than 30%
0.59 better than 15%
65.3 better than 7%
0.83 better than 17%
48% of 44 duels better than 40%
80% of 10 situations better than 98%
Dust 219
53% better than 66%
0.59 better than 9%
62.4 better than 2%
0.86 better than 17%
50% of 48 duels better than 56%
33% of 12 situations better than 39%
Anubis13
31% -
0.51 -
56.1 -
0.70-
57% of 23 duels -
22% of 9 situations -
Ancient11
73% -
0.55 -
60.7 -
0.82-
38% of 21 duels -
27% of 11 situations -
Nuke11
45% -
0.67 -
64.9 -
0.95-
63% of 24 duels -
60% of 5 situations -
Cache4
50% -
0.41 -
54.1 -
0.58-
20% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sweeziak67 plays

Across 105 matches sweeziak67 averages K/R 0.59, ADR 63.8 and a rating of 0.84. Biggest strength: Utility hit rate at 48%, better than 98% of level 4 players. Most room to improve: Damage per round (ADR) at 63.8, better than only 2% of level 4 players. Averages 12.8 kills per match with 55% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 20 of 105 matches the rating was 1.10 or higher (19%), in 69 it was below 0.90. In 105 matches with detailed stats: 8 4Ks and 0 aces. sweeziak67 loses the most ELO from match 5 of the day (+22 ELO, win rate 38%). Things go best in match 1 of the day (+44 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +31 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.