sweetsh0tGG

USA
197 matches tracked 29 matches in 30 days
ELO ▼ 96
1,908
30-day peak: 2,004
Rank NA ▲ 2,974 places
#5,115
30 days · before #8,089 · best #5,115
Last updated:

How does sweetsh0tGG play?

Rating 0.99 (from 125 matches) K/R 0.72 ADR 80.1 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 62%
Opening duels won 47%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 15%+5 pp better than 74%
K/D 0.97−0.04 better than 33%
Pistol kills per match 2.8
Knife kills 4 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 56%
Rounds with 3K 3.4%−0.6 pp better than 24%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 22x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.0+1.7 better than 88%
Enemies flashed per round 0.34+0.06 better than 65%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp, ELO +167
= Stayed the same
K/R at 0.71, ADR at 78.9
▼ Got worse
Rating −0.21, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −21 ELO
39 matches · 44% wins
On Ancient −14 ELO
33 matches · 58% wins
Between 0:00 and 6:00 −6 ELO, win rate 39%
On Sundays +116 ELO, win rate 39%

sweetsh0tGG loses the most ELO in match 2 of the day: −21 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.14 · Ancient
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 35%
0.69 better than 30%
75.1 better than 24%
0.96 better than 29%
48% of 203 duels better than 35%
32% of 25 situations better than 33%
Anubis35
49% better than 40%
0.75 better than 59%
81.7 better than 56%
1.00 better than 42%
44% of 198 duels better than 12%
25% of 20 situations better than 20%
Ancient33
58% better than 71%
0.77 better than 66%
85.9 better than 76%
1.08 better than 71%
52% of 178 duels better than 55%
14% of 14 situations better than 6%
Inferno28
46% better than 27%
0.73 level
80.7 better than 49%
1.07-
48% of 125 duels better than 29%
31% of 13 situations better than 36%
Nuke22
55% better than 46%
0.71 better than 33%
81.7 better than 53%
0.99-
47% of 94 duels better than 24%
36% of 11 situations better than 42%
Cache15
53% -
0.73 -
79.1 -
0.98-
46% of 76 duels -
64% of 11 situations -
Mirage15
47% better than 36%
0.67 better than 21%
76.5 better than 31%
0.78-
50% of 64 duels better than 45%
43% of 7 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How sweetsh0tGG plays

Across 193 matches sweetsh0tGG averages K/R 0.72 and ADR 80.1; the rating across the 125 rated matches is 0.99. Biggest strength: Utility damage per round at 6.0. That is better than 88% of players on level 9. Most room to improve: Opening duels won at 47%. That is better than only 19% of players on level 9. On average 15.8 kills per match, 44% of them headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 44 of 125 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 116 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: July 2026 at 1.18. sweetsh0tGG loses the most ELO in match 2 of the day (−21 ELO, win rate 44%). Things go best on Anubis (+79 ELO, win rate 49%). Improved over the last three months: Headshots +4 pp, ELO +167. Got weaker: Rating −0.21, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.9. Last 30 days: 29 matches, win rate 45%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.