sweat---21
How does sweat---21 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (52%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (4.2%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.65 (at the start 0.79). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.91 (at the start 0.53). Well below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 84.6. Last 3 months: 71.5 (at the start 83.2). Clearly below the average (81.1).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 43% (at the start 49%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 49% (at the start 53%). Just below the average (50%).
Best month: October 2026 with 2,857. Last 3 months: 2,857 (at the start 2,152).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sweat---21 loses the most ELO on Mirage: −72 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.66 · Ancient
- Most kills in a match: 32 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How sweat---21 plays
Across 115 matches sweat---21 averages K/R 0.70 and ADR 75.8; the rating across the 76 rated matches is 0.90. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 20 of 76 matches the rating was 1.10 or higher (26%), in 43 it was below 0.90. In 75 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. sweat---21 loses the most ELO on Mirage (−72 ELO, win rate 40%). Things go best on Dust 2 (+27 ELO, win rate 50%). From match no. 5 of the day on, things go best: 59% win rate, +27 ELO. Improved over the last three months: Rating +0.38, ELO +705. Got weaker: K/R −0.14, ADR −11.7, Headshots −6 pp, Win rate −4 pp. Last 30 days: 35 matches, win rate 40%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.