sweat---21

Russia
On FACEIT since 2019 115 matches tracked 35 matches in 30 days
ELO ▼ 96
2,710
30-day peak: 2,857
Rank EU
#24,833
Russia #7,027 in Russia
Last updated:

How does sweat---21 play?

Rating 0.90 (from 76 matches) K/R 0.70 ADR 75.8 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 33%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 4x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.38, ELO +705
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −11.7, Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.65 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
45 matches · 40% win rate

sweat---21 loses the most ELO on Mirage: −72 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 9%
0.66 better than 12%
73.3 better than 13%
0.83 better than 2%
38% of 142 duels better than 2%
29% of 14 situations better than 20%
Dust 224
50% better than 40%
0.74 better than 47%
78.3 better than 33%
0.97 better than 23%
45% of 74 duels better than 17%
64% of 14 situations better than 97%
Ancient18
56% better than 60%
0.79 better than 65%
84.6 better than 60%
1.03-
42% of 55 duels better than 7%
45% of 11 situations better than 70%
Anubis12
67% -
0.65 -
69.1 -
0.83-
44% of 25 duels -
17% of 6 situations -
Nuke11
64% -
0.76 -
76.3 -
0.97-
43% of 21 duels -
-
Inferno4
75% -
0.57 -
71.0 -
0.86-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sweat---21 plays

Across 115 matches sweat---21 averages K/R 0.70 and ADR 75.8; the rating across the 76 rated matches is 0.90. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 20 of 76 matches the rating was 1.10 or higher (26%), in 43 it was below 0.90. In 75 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. sweat---21 loses the most ELO on Mirage (−72 ELO, win rate 40%). Things go best on Dust 2 (+27 ELO, win rate 50%). From match no. 5 of the day on, things go best: 59% win rate, +27 ELO. Improved over the last three months: Rating +0.38, ELO +705. Got weaker: K/R −0.14, ADR −11.7, Headshots −6 pp, Win rate −4 pp. Last 30 days: 35 matches, win rate 40%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.