swd2kk

Mongolia
On FACEIT since 2017 98 matches tracked 76 matches in 30 days
Last updated:

How does swd2kk play?

Rating 1.04 (from 77 matches) K/R 0.75 ADR 81.6 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so right on the average (51%).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.03+0.01 · Ø 1.02 better than 48%
Pistol kills per match 2.7
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 32%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 15x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.75, ADR at 81.5, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months unchanged at 0.75. Just above the average (0.73).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +25 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.05 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 42%
0.74 better than 47%
83.5 better than 63%
1.03 better than 47%
44% of 91 duels better than 14%
11% of 9 situations better than 2%
Dust 228
50% better than 41%
0.74 right on the average
77.9 better than 34%
1.05 better than 54%
63% of 94 duels better than 95%
50% of 6 situations better than 80%
Ancient18
61% better than 82%
0.81 better than 80%
86.5 better than 78%
1.09 better than 70%
51% of 71 duels right on the average
36% of 11 situations better than 45%
Anubis13
38% -
0.72 -
81.2 -
0.96-
44% of 32 duels -
50% of 4 situations -
Cache3
0% -
0.61 -
73.7 -
0.81-
38% of 8 duels -
50% of 2 situations -
Nuke3
100% -
0.90 -
88.9 -
1.28-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swd2kk plays

Across 98 matches swd2kk averages K/R 0.75 and ADR 81.6; the rating across the 77 rated matches is 1.04. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 30 of 77 matches the rating was 1.10 or higher (39%), in 27 it was below 0.90. In 77 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. Things go best on Mirage (+25 ELO, win rate 50%). Improved over the last three months: Win rate +15 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.5, Headshots at 51%. Last 30 days: 76 matches, win rate 54%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.