Name history of sway_7
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 772 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so clearly above the average (47%).
Clutch
Average24% of 1v1s won and so well below the average (38%).
Weapons and aim
Average53% headshots and so well above the average (41%).
Impact
Average1.7 MVPs per match and so well below the average (2.0).
Utility and deaths
Weakness20% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 3 averageAug 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.60). Just above the average (0.69).
Rating, 1.00 is an average match
Last 3 months: 0.93 (at the start 0.90). Slightly below the average (0.96).
Damage per round (ADR)
Last 3 months: 72.8 (at the start 65.2). Slightly below the average (76.3).
Share of headshot kills
Last 3 months: 50% (at the start 57%). Well above the average (41%).
Matches won (win rate)
Last 3 months: 45% (at the start 46%). Clearly below the average (49%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.95 · Dust 2
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How sway_7 plays
Across 96 matches sway_7 averages K/R 0.66 and ADR 69.6; the rating across the 75 rated matches is 0.92. Biggest strength: Headshot rate at 53%, better than 96% of level 3 players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 3 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Inferno with a 53% win rate in 15 matches. In 19 of 75 matches the rating was 1.10 or higher (25%), in 41 it was below 0.90. In 55 matches with detailed stats: 8 4Ks and 0 aces. Things go best in match 1 of the day (+109 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +109 ELO. Improved over the last three months: K/R +0.11, ADR +7.6. Got weaker: Headshots −7 pp. Unchanged in recent months: Rating at 0.93, Win rate at 45%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.