swashy

Australia
On FACEIT since 2015 172 matches tracked 61 matches in 30 days
ELO ▼ 126
2,103
30-day peak: 2,247
Rank OCE ▼ 82 places
#929
Australia #516 in Australia
30 days · prev. #847 · best #811
Last updated:

How does swashy play?

Rating 0.94 (from 68 matches) K/R 0.71 ADR 79.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 231 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 3.0
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +61 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −4.2, Win rate −6 pp, ELO −435

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −128 ELO
44 matches · 39% win rate
On Mirage −109 ELO
80 matches · 41% win rate
On Fridays −4 ELO, win rate 32%

swashy loses the most ELO in match 2 of the day: −128 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.42 · Nuke

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
41% better than 15%
0.74 better than 53%
81.5 better than 56%
1.00 better than 42%
53% of 438 duels better than 64%
39% of 31 situations better than 52%
Dust 256
52% right on the average
0.72 better than 41%
78.4 better than 37%
0.98 better than 32%
51% of 324 duels right on the average
29% of 17 situations better than 27%
Ancient39
64% better than 88%
0.69 better than 24%
77.5 better than 28%
0.96 better than 26%
48% of 216 duels better than 33%
10% of 10 situations better than 3%
Cache17
59% -
0.72 -
78.5 -
0.97-
57% of 98 duels -
40% of 5 situations -
Anubis16
44% better than 24%
0.68 better than 22%
77.8 better than 32%
0.91 better than 15%
45% of 93 duels better than 16%
50% of 4 situations better than 80%
Inferno12
25% -
0.69 -
74.8 -
0.92-
41% of 63 duels -
50% of 4 situations -
Nuke10
50% -
0.62 -
71.1 -
0.83-
51% of 71 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swashy plays

Across 172 matches swashy averages K/R 0.71 and ADR 79.2; the rating across the 68 rated matches is 0.94. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 32% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 74 of 231 matches the rating was 1.10 or higher (32%), in 106 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. swashy loses the most ELO in match 2 of the day (−128 ELO, win rate 39%). Things go best on Ancient (+20 ELO, win rate 64%). Match no. 1 of the day goes best: 54% win rate, +3 ELO. Improved over the last three months: Headshots +61 pp. Got weaker: K/R −0.07, ADR −4.2, Win rate −6 pp, ELO −435. Last 30 days: 61 matches, win rate 49%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.