swarka52

Isle of Man
On FACEIT since 2025 96 matches tracked 35 matches in 30 days
Last updated:

How does swarka52 play?

Rating 1.10 K/R 0.79 ADR 83.1 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 5% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 2.7
Knife kills 3 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.1%).

2K rounds 16.2%+3.1 pp · Ø 13.1% better than 97%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 16x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.7
= Stayed the same
K/R at 0.80, Rating at 1.11, Headshots at 45%
▼ Got worse
Win rate −9 pp, ELO −154

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
28 matches · 43% win rate
On Dust 2 −24 ELO
32 matches · 41% win rate
On Thursdays ±0 ELO, win rate 40%

swarka52 loses the most ELO in match 1 of the day: −73 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 19%
0.80 better than 80%
84.5 better than 72%
1.15 better than 86%
50% of 164 duels better than 46%
41% of 17 situations better than 60%
Mirage22
68% better than 95%
0.78 better than 73%
83.6 better than 69%
1.08 better than 72%
53% of 107 duels better than 65%
60% of 10 situations better than 94%
Anubis19
58% better than 73%
0.86 better than 95%
87.5 better than 85%
1.18 better than 93%
57% of 89 duels better than 83%
33% of 9 situations better than 39%
Ancient11
36% -
0.77 -
79.5 -
1.04-
50% of 40 duels -
29% of 7 situations -
Nuke6
33% -
0.64 -
69.3 -
0.87-
47% of 17 duels -
43% of 7 situations -
Cache3
33% -
0.66 -
71.7 -
0.92-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swarka52 plays

Across 96 matches swarka52 averages K/R 0.79, ADR 83.1 and a rating of 1.10. Biggest strength: K/D at 1.12, better than 86% of level 9 players. Averages 17.9 kills per match with 45% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 44 of 96 matches the rating was 1.10 or higher (46%), in 25 it was below 0.90. In 75 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.36. swarka52 loses the most ELO in match 1 of the day (−73 ELO, win rate 43%). Improved over the last three months: ADR +4.7. Got weaker: Win rate −9 pp, ELO −154. Unchanged in recent months: K/R at 0.80, Rating at 1.11, Headshots at 45%. Last 30 days: 35 matches, win rate 57%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.