swagKezhAt

Ukraine
On FACEIT since 2022 98 matches tracked 49 matches in 30 days
ELO ▲ 206
2,161
30-day peak: 2,161
Rank EU
#151,796
Ukraine #5,981 in Ukraine
Last updated:

How does swagKezhAt play?

Rating 1.09 (from 77 matches) K/R 0.80 ADR 83.2 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.6
Zeus kills2 in 98 matches
Knife kills 2 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 82%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 15x 4K, 1 ace in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp, ELO +119
= Stayed the same
K/R at 0.80, ADR at 83.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
28 matches · 57% win rate
In match 2 of the day +23 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 +2 ELO, win rate 44%

swagKezhAt loses the most ELO on Dust 2: −51 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.69 · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 16%
0.78 better than 71%
81.0 better than 52%
1.09 better than 71%
54% of 156 duels better than 67%
48% of 23 situations better than 78%
Dust 228
57% better than 70%
0.87 better than 93%
90.9 better than 89%
1.14 better than 83%
60% of 124 duels better than 89%
42% of 19 situations better than 62%
Ancient17
35% better than 7%
0.77 better than 63%
80.8 better than 47%
0.98-
53% of 49 duels better than 60%
71% of 7 situations better than 98%
Anubis7
86% -
0.67 -
70.8 -
1.00-
63% of 19 duels -
50% of 2 situations -
Inferno7
43% -
0.80 -
82.1 -
1.13-
62% of 34 duels -
60% of 5 situations -
Nuke4
50% -
0.80 -
82.6 -
1.04-
45% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swagKezhAt plays

Across 98 matches swagKezhAt averages K/R 0.80 and ADR 83.2; the rating across the 77 rated matches is 1.09. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 64% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 33 of 77 matches the rating was 1.10 or higher (43%), in 19 it was below 0.90. In 70 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. swagKezhAt loses the most ELO on Dust 2 (−51 ELO, win rate 57%). Things go best on Mirage (+64 ELO, win rate 41%). Match no. 1 of the day goes best: 61% win rate, +37 ELO. Improved over the last three months: Rating +0.05, Win rate +4 pp, ELO +119. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, ADR at 83.6. Last 30 days: 49 matches, win rate 53%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.