swadswad

Malawi
253 matches tracked 44 matches in 30 days
ELO ▲ 83
3,099
30-day peak: 3,187
Rank EU ▼ 564 places
#5,315
Malawi #1 in Malawi
30 days · prev. #4,751 · best #4,751
Last updated:

How does swadswad play?

Rating 0.98 K/R 0.68 ADR 75.7 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 253 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so clearly below the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.97−0.10 · Ø 1.07 better than 14%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 13%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 26x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 76.0, Headshots at 53%, Win rate at 54%, ELO at 3,129
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −75 ELO
56 matches · 50% win rate
From match 5 of the day −60 ELO
37 matches · 46% win rate
On Wednesdays −113 ELO, win rate 45%

swadswad loses the most ELO on Inferno: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Most kills in a match: 29 · Cache
  3. Highest rating in a match: 2.86 · Nuke

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke64
64% better than 68%
0.74 better than 35%
78.8 better than 30%
1.07 better than 45%
50% of 237 duels better than 30%
41% of 22 situations better than 56%
Inferno56
50% better than 19%
0.66 better than 7%
74.4 better than 9%
0.93 better than 4%
52% of 186 duels better than 28%
24% of 25 situations better than 15%
Cache43
56% better than 42%
0.68 better than 7%
74.6 better than 8%
0.96 better than 6%
39% of 160 duels better than 3%
41% of 32 situations better than 57%
Anubis33
39% better than 7%
0.63 better than 5%
74.8 better than 15%
0.88 better than 4%
44% of 118 duels better than 10%
33% of 21 situations better than 37%
Mirage22
50% better than 29%
0.68 better than 15%
73.2 better than 10%
0.94 better than 12%
50% of 90 duels better than 34%
42% of 12 situations better than 60%
Ancient15
40% better than 9%
0.67 better than 11%
73.9 better than 11%
0.95 better than 15%
39% of 71 duels better than 2%
63% of 8 situations better than 94%
Vertigo14
71% -
0.75 -
80.9 -
1.09-
47% of 62 duels -
43% of 7 situations -
Dust 26
50% -
0.63 -
69.4 -
0.93-
36% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swadswad plays

Across 253 matches swadswad averages K/R 0.68, ADR 75.7 and a rating of 0.98. Most room to improve: Opening duels won at 46%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 53% headshots. The strongest map is Vertigo with a 71% win rate in 14 matches. In 86 of 253 matches the rating was 1.10 or higher (34%), in 109 it was below 0.90. In 186 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. swadswad loses the most ELO on Inferno (−75 ELO, win rate 50%). Things go best in match 3 of the day (+51 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +51 ELO. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 76.0, Headshots at 53%, Win rate at 54%, ELO at 3,129. Last 30 days: 44 matches, win rate 55%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.