svinijunior

Russia
On FACEIT since 2021 123 matches tracked 50 matches in 30 days
ELO ▼ 33
2,060
30-day peak: 2,093
Rank EU
#203,622
Russia #57,233 in Russia
Last updated:

How does svinijunior play?

Rating 1.04 (from 73 matches) K/R 0.76 ADR 82.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.5
Zeus kills3 in 123 matches
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,994
▼ Got worse
K/R −0.07, ADR −7.4, Headshots −3 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.82. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
41 matches · 44% win rate
In match 2 of the day +90 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 +69 ELO, win rate 52%
On Tuesdays −86 ELO, win rate 42%

svinijunior loses the most ELO on Mirage: −22 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Nuke
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
44% better than 24%
0.69 better than 27%
75.4 better than 23%
0.93 better than 19%
40% of 80 duels better than 5%
42% of 19 situations better than 62%
Dust 233
67% better than 93%
0.80 better than 78%
86.6 better than 79%
1.09 better than 70%
52% of 94 duels better than 55%
54% of 13 situations better than 86%
Ancient23
70% better than 94%
0.74 right on the average
80.2 better than 43%
1.03-
53% of 51 duels better than 60%
25% of 4 situations better than 21%
Nuke10
50% -
0.97 -
97.6 -
1.25-
64% of 33 duels -
17% of 6 situations -
Anubis6
50% -
0.91 -
93.5 -
-
-
-
Inferno5
80% -
0.78 -
78.0 -
1.14-
52% of 23 duels -
100% of 2 situations -
Cache3
67% -
0.60 -
75.8 -
0.93-
56% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How svinijunior plays

Across 123 matches svinijunior averages K/R 0.76 and ADR 82.0; the rating across the 73 rated matches is 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 43% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 30 of 73 matches the rating was 1.10 or higher (41%), in 26 it was below 0.90. In 71 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. svinijunior loses the most ELO on Mirage (−22 ELO, win rate 44%). Things go best on Dust 2 (+186 ELO, win rate 67%). Got weaker: K/R −0.07, ADR −7.4, Headshots −3 pp, Win rate −14 pp. Unchanged in recent months: ELO at 1,994. Last 30 days: 50 matches, win rate 56%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.