svensson

Germany
61 matches tracked 21 matches in 30 days
Last updated:

How does svensson play?

Rating 0.98 K/R 0.74 ADR 82.7 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. Rarely on the AWP.
EntryRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 2.6
Knife kills 1 in 61 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 5x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 96%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +9 pp
= Stayed the same
ADR at 82.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
23 matches · 35% win rate
On Ancient −5 ELO
20 matches · 55% win rate

svensson loses the most ELO on Dust 2: −61 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 1.69 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
35% better than 5%
0.72 better than 38%
77.9 better than 33%
0.95 better than 21%
42% of 180 duels better than 9%
27% of 11 situations better than 21%
Ancient20
55% better than 58%
0.78 better than 67%
88.2 better than 81%
1.05 better than 56%
50% of 125 duels better than 41%
30% of 10 situations better than 29%
Inferno7
57% -
0.75 -
89.6 -
1.00-
44% of 61 duels -
100% of 1 situations -
Nuke7
71% -
0.64 -
75.0 -
0.86-
35% of 54 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How svensson plays

Across 61 matches svensson averages K/R 0.74, ADR 82.7 and a rating of 0.98. Biggest strength: Utility damage per round at 7.1, better than 96% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 45% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 21 of 61 matches the rating was 1.10 or higher (34%), in 24 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. svensson loses the most ELO on Dust 2 (−61 ELO, win rate 35%). Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +9 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 82.8. Last 30 days: 21 matches, win rate 62%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.