svemyy

Ukraine
On FACEIT since 2017 288 matches tracked 41 matches in 30 days
ELO ▲ 43
3,607
30-day peak: 3,798
Rank EU ▼ 262 places
#723
Ukraine #51 in Ukraine
30 days · prev. #461 · best #266
Last updated:

How does svemyy play?

Rating 1.10 (from 185 matches) K/R 0.75 ADR 80.7 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 32% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 13%
Opening duels won 58%+3 pp · Ø 55% better than 74%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 67%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 74%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.16+0.04 · Ø 1.12 better than 50%
Pistol kills per match 2.7 from the last 184
Knife kills 3 in 184 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.6).

2K rounds 14.1%−0.5 pp · Ø 14.6% better than 33%
3K rounds 3.6%−1.0 pp · Ø 4.6% better than 9%
MVPs per match 2.2−0.4 · Ø 2.6 better than 9%
4Ks and aces 18x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 5%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 52%
Enemies flashed per round 0.25−0.10 · Ø 0.35 better than 20%
Deaths per round 64%−6 pp · Ø 70% better than 93%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.75, Rating at 1.09, ADR at 81.0, Headshots at 58%
▼ Got worse
ELO −313

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Slightly below the average (0.79).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −222 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 −120 ELO, win rate 52%
On Saturdays +158 ELO, win rate 55%

svemyy loses the most ELO on Anubis: −222 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.40 · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
65% better than 79%
0.78 better than 35%
85.8 better than 45%
1.13 better than 48%
64% of 182 duels better than 93%
40% of 25 situations better than 52%
Dust 250
66% better than 76%
0.71 better than 12%
77.2 better than 10%
1.06 better than 25%
61% of 129 duels better than 79%
44% of 34 situations better than 63%
Ancient36
67% better than 79%
0.80 right on the average
86.0 better than 52%
1.13 right on the average
56% of 159 duels better than 59%
44% of 32 situations better than 63%
Anubis24
42% better than 8%
0.74 better than 25%
78.8 better than 17%
1.07 better than 31%
57% of 67 duels better than 64%
32% of 19 situations better than 31%
Nuke11
55% -
0.73 -
78.1 -
1.08-
49% of 47 duels -
20% of 5 situations -
Cache10
50% -
0.78 -
78.5 -
1.16-
61% of 23 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How svemyy plays

Across 288 matches svemyy averages K/R 0.75 and ADR 80.7; the rating across the 185 rated matches is 1.10. Biggest strength: Deaths per round at just 64% (lower is better), better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 25%, better than only 5% of level 10 · 3,500+ ELO players. Averages 15.8 kills per match with 59% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 80 of 184 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. svemyy loses the most ELO on Anubis (−222 ELO, win rate 42%). Things go best from match 5 of the day (+287 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +287 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: ELO −313. Unchanged in recent months: K/R at 0.75, Rating at 1.09, ADR at 81.0, Headshots at 58%. Last 30 days: 41 matches, win rate 61%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.