sveN1437

Japan
On FACEIT since 2023 125 matches tracked 69 matches in 30 days
Last updated:

How does sveN1437 play?

Rating 0.89 K/R 0.64 ADR 70.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 8x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +7 pp
= Stayed the same
K/R at 0.64, Rating at 0.89, ADR at 71.2, ELO at 2,070
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
26 matches · 31% win rate
On Mirage −11 ELO
42 matches · 57% win rate

sveN1437 loses the most ELO in match 1 of the day: −34 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.55 · Ancient
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 69%
0.63 better than 8%
70.0 better than 7%
0.88 better than 8%
46% of 192 duels better than 21%
44% of 25 situations better than 69%
Dust 225
52% right on the average
0.67 better than 17%
72.0 better than 10%
0.94 better than 17%
48% of 89 duels better than 31%
29% of 17 situations better than 26%
Ancient24
46% better than 28%
0.62 better than 4%
70.6 better than 5%
0.87 better than 4%
50% of 111 duels better than 40%
20% of 15 situations better than 11%
Nuke12
67% -
0.64 -
68.5 -
0.87-
60% of 58 duels -
50% of 6 situations -
Anubis11
45% -
0.60 -
66.9 -
0.83-
46% of 50 duels -
50% of 6 situations -
Inferno8
63% -
0.66 -
77.3 -
0.92-
51% of 39 duels -
60% of 5 situations -
Cache3
100% -
0.58 -
64.0 -
0.94-
75% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sveN1437 plays

Across 125 matches sveN1437 averages K/R 0.64, ADR 70.4 and a rating of 0.89. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.4, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 28 of 125 matches the rating was 1.10 or higher (22%), in 63 it was below 0.90. In 93 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. sveN1437 loses the most ELO in match 1 of the day (−34 ELO, win rate 31%). Things go best on Ancient (+47 ELO, win rate 46%). Match no. 3 of the day goes best: 75% win rate, +22 ELO. Improved over the last three months: Headshots +6 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.2, ELO at 2,070. Last 30 days: 69 matches, win rate 55%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.