sv_ZerA

Germany
54 matches tracked
ELO
2,764
Rank EU
#19,683
Last updated:

How does sv_ZerA play?

Rating 0.99 (from 6 matches) K/R 0.65 ADR 72.6 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating from 6 of 38 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 40% no comparison

Clutch

Last one alive
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 0% no comparison
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 17.6% no comparison
3K rounds 11.8% no comparison
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 71% no comparison
Utility damage per round 6.9 no comparison
Enemies flashed per round 1.00 no comparison
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether sv_ZerA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 32 before.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: April 2026 with 0.65.

Patterns

Soon this shows where sv_ZerA loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 17 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.43 · Ancient
  2. Longest win streak: 7 wins in a row · Overpass
  3. Most kills in a match: 28 · Nuke

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
59% better than 68%
0.65 better than 8%
73.9 better than 12%
0.98-
47% of 15 duels better than 21%
50% of 4 situations better than 78%
Mirage8
75% -
0.61 -
71.3 -
1.00-
75% of 4 duels -
-
Nuke4
75% -
0.65 -
75.6 -
-
-
-
Inferno3
33% -
0.62 -
70.0 -
-
-
-
Overpass3
100% -
0.64 -
65.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sv_ZerA plays

Across 38 matches sv_ZerA averages K/R 0.65 and ADR 72.6; the rating across the 6 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.6, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 13.8 kills per match with 56% headshots. Best month by rating: July 2026 at 0.91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.