suzuna-

Mongolia
On FACEIT since 2022 165 matches tracked 69 matches in 30 days
ELO ▲ 186
2,224
30-day peak: 2,224
Rank EU
#126,131
Mongolia #515 in Mongolia
Last updated:

How does suzuna- play?

Rating 1.13 (from 144 matches) K/R 0.82 ADR 85.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.2
Knife kills 10 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.09, Rating −0.20, ADR −6.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.80 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
47 matches · 51% win rate
On Anubis −25 ELO
22 matches · 41% win rate
On Thursdays −24 ELO, win rate 41%

suzuna- loses the most ELO on Mirage: −72 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 48%
0.84 better than 88%
89.5 better than 87%
1.13 better than 81%
54% of 209 duels better than 69%
30% of 20 situations better than 27%
Dust 237
51% better than 48%
0.77 better than 65%
82.5 better than 58%
1.06 better than 60%
48% of 163 duels better than 31%
52% of 21 situations better than 85%
Ancient36
39% better than 12%
0.78 better than 68%
79.6 better than 39%
1.06 better than 61%
51% of 116 duels right on the average
33% of 18 situations better than 37%
Anubis22
41% better than 18%
0.87 better than 95%
86.0 better than 78%
1.22 better than 95%
53% of 108 duels better than 61%
33% of 15 situations better than 39%
Inferno12
75% -
0.86 -
87.9 -
1.20-
56% of 43 duels -
75% of 4 situations -
Nuke7
71% -
0.86 -
86.8 -
1.28-
63% of 30 duels -
50% of 4 situations -
Cache4
75% -
0.96 -
95.5 -
1.35-
71% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suzuna- plays

Across 165 matches suzuna- averages K/R 0.82 and ADR 85.3; the rating across the 144 rated matches is 1.13. Biggest strength: 3K rounds at 5.4%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 73 of 144 matches the rating was 1.10 or higher (51%), in 41 it was below 0.90. In 124 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.33. suzuna- loses the most ELO on Mirage (−72 ELO, win rate 51%). Things go best on Ancient (+27 ELO, win rate 39%). Match no. 3 of the day goes best: 68% win rate, −25 ELO. Improved over the last three months: Win rate +15 pp. Got weaker: K/R −0.09, Rating −0.20, ADR −6.5. Unchanged in recent months: Headshots at 45%. Last 30 days: 69 matches, win rate 52%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.