suzukipeek_

British Virgin Islands
On FACEIT since 2025 173 matches tracked 68 matches in 30 days
ELO ▼ 109
2,185
30-day peak: 2,392
Rank EU
#141,232
British Virgin Islands #48 in British Virgin Islands
Last updated:

How does suzukipeek_ play?

Rating 1.21 (from 123 matches) K/R 0.87 ADR 93.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 123 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.4
Knife kills 2 in 173 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 91%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 51x 4K, 8 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +4.7, Win rate +16 pp
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.89 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +52 ELO
23 matches · 43% win rate
On Tuesdays −29 ELO, win rate 39%

suzukipeek_ loses the most ELO from match 5 of the day: +52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 3.15 · Mirage
  3. Most kills in a match: 53 · Anubis

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
44% better than 24%
0.87 better than 93%
95.2 better than 95%
1.25 better than 95%
53% of 275 duels better than 64%
30% of 23 situations better than 27%
Ancient52
62% better than 84%
0.90 better than 97%
94.2 better than 95%
1.26 better than 97%
53% of 239 duels better than 60%
44% of 16 situations better than 66%
Anubis31
45% better than 27%
0.87 better than 95%
92.4 better than 94%
1.18 better than 91%
59% of 108 duels better than 89%
67% of 15 situations better than 96%
Cache15
40% -
0.81 -
88.7 -
1.00-
51% of 67 duels -
0% of 4 situations -
Inferno7
43% -
0.82 -
88.5 -
0.98-
65% of 20 duels -
50% of 4 situations -
Dust 24
50% -
0.86 -
86.2 -
1.12-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How suzukipeek_ plays

Across 173 matches suzukipeek_ averages K/R 0.87 and ADR 93.1; the rating across the 123 rated matches is 1.21. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 72 of 123 matches the rating was 1.10 or higher (59%), in 32 it was below 0.90. In 123 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: September 2026 at 1.28. suzukipeek_ loses the most ELO from match 5 of the day (+52 ELO, win rate 43%). Things go best on Mirage (+52 ELO, win rate 44%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.07, ADR +4.7, Win rate +16 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 68 matches, win rate 49%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.