suwk

KI
179 matches tracked
Last updated:

How does suwk play?

Rating 0.95 (from 24 matches) K/R 0.72 ADR 79.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 8% weak 0.75 to 0.89 25% very weak below 0.75 29%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 10%−1 pp better than 56%
K/D 1.01−0.02 better than 40%
Pistol kills per match 3.6
Knife kills 6 in 179 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 12x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +173
= Stayed the same
K/R at 0.73, ADR at 78.7, Win rate at 59%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −52 ELO
80 matches · 58% wins
In match 3 of the day −2 ELO
32 matches · 50% wins
On Sundays −2 ELO, win rate 46%

suwk loses the most ELO on Mirage: −52 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.45 · Mirage
  2. Most kills in a match: 55 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% better than 72%
0.71 better than 35%
79.1 better than 42%
1.00-
53% of 337 duels better than 58%
48% of 31 situations better than 79%
Dust 237
65% better than 89%
0.78 better than 68%
82.2 better than 58%
0.97-
49% of 157 duels better than 37%
50% of 24 situations better than 80%
Anubis25
48% better than 36%
0.70 better than 28%
75.6 better than 21%
0.92-
56% of 72 duels better than 75%
10% of 10 situations better than 4%
Ancient21
62% better than 81%
0.73 better than 41%
77.5 better than 27%
0.69-
56% of 75 duels better than 76%
39% of 18 situations better than 57%
Inferno5
60% -
0.83 -
92.9 -
-
62% of 21 duels -
0% of 1 situations -
Cache4
75% -
0.66 -
69.4 -
-
58% of 12 duels -
-
Nuke3
0% -
0.63 -
75.2 -
-
75% of 4 duels -
0% of 1 situations -
Vertigo3
100% -
0.60 -
75.0 -
-
54% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suwk plays

Across 179 matches suwk averages K/R 0.72 and ADR 79.1; the rating across the 24 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%. That is better than 80% of players on level 10. Most room to improve: Rating at 0.95. That is better than only 15% of players on level 10. On average 16.5 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 65% win rate in 37 matches. In 9 of 24 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 99 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: September 2026 at 0.93. suwk loses the most ELO on Mirage (−52 ELO, win rate 58%). Things go best on Dust 2 (+55 ELO, win rate 65%). Improved over the last three months: ELO +173. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Win rate at 59%. Last 30 days: 1 matches, win rate 100%, ELO balance +27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.