suw0p

VN
152 matches tracked 22 matches in 30 days
Last updated:

How does suw0p play?

Rating 1.18 K/R 0.85 ADR 90.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 11%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.15+0.12 · Ø 1.03 better than 80%
Pistol kills per match 2.7
Knife kills 2 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 69%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 29x 4K, 5 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −5.5, Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.83 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −76 ELO
45 matches · 42% win rate
Between 6:00 and 12:00 −22 ELO, win rate 38%
On Thursdays −43 ELO, win rate 41%

suw0p loses the most ELO in match 2 of the day: −76 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 55 · Mirage
  3. Highest rating in a match: 2.82 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 59%
0.84 better than 85%
89.3 better than 83%
1.17 better than 84%
56% of 302 duels better than 74%
41% of 27 situations better than 58%
Dust 243
63% better than 87%
0.86 better than 90%
93.3 better than 92%
1.18 better than 85%
55% of 220 duels better than 68%
22% of 18 situations better than 13%
Ancient22
55% better than 55%
0.84 better than 85%
90.8 better than 86%
1.17 better than 84%
48% of 128 duels better than 27%
44% of 16 situations better than 66%
Inferno11
82% -
0.99 -
103.9 -
1.47-
64% of 72 duels -
100% of 1 situations -
Anubis10
40% -
0.77 -
85.0 -
1.07-
54% of 56 duels -
0% of 1 situations -
Cache7
43% -
0.84 -
84.7 -
1.18-
57% of 49 duels -
100% of 3 situations -
Nuke6
33% -
0.76 -
83.2 -
1.08-
46% of 28 duels -
50% of 2 situations -
Vertigo3
0% -
0.72 -
76.3 -
0.90-
73% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suw0p plays

Across 152 matches suw0p averages K/R 0.85, ADR 90.6 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 90.6, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 89 of 152 matches the rating was 1.10 or higher (59%), in 31 it was below 0.90. In 102 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: June 2026 at 1.40. suw0p loses the most ELO in match 2 of the day (−76 ELO, win rate 42%). Things go best in match 1 of the day (+92 ELO, win rate 62%). Match no. 3 of the day goes best: 67% win rate. Got weaker: K/R −0.06, Rating −0.11, ADR −5.5, Win rate −6 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 22 matches, win rate 64%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.