suspecter

Ukraine
117 matches tracked 44 matches in 30 days
ELO ▲ 190
2,174
30-day peak: 2,174
Rank EU
#143,704
Ukraine #3,861 in Ukraine
Last updated:

How does suspecter play?

Rating 0.95 (from 67 matches) K/R 0.68 ADR 76.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 10%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 10x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 74.8
▼ Got worse
Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −90 ELO
25 matches · 36% win rate
On Mirage −35 ELO
29 matches · 55% win rate
On Anubis −16 ELO
22 matches · 50% win rate

suspecter loses the most ELO in match 1 of the day: −90 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Anubis
  2. Most kills in a match: 30 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
45% better than 28%
0.68 better than 23%
77.6 better than 33%
0.86-
49% of 59 duels better than 36%
11% of 9 situations better than 2%
Mirage29
55% better than 64%
0.68 better than 23%
78.1 better than 39%
0.94 better than 21%
49% of 71 duels better than 38%
50% of 6 situations better than 82%
Anubis22
50% better than 43%
0.66 better than 13%
72.5 better than 11%
1.05-
40% of 42 duels better than 4%
29% of 14 situations better than 24%
Dust 219
53% better than 59%
0.68 better than 24%
77.9 better than 38%
0.97-
43% of 58 duels better than 13%
56% of 9 situations better than 89%
Inferno9
33% -
0.66 -
69.6 -
0.90-
31% of 13 duels -
67% of 6 situations -
Nuke4
50% -
0.85 -
86.6 -
1.14-
79% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suspecter plays

Across 117 matches suspecter averages K/R 0.68 and ADR 76.4; the rating across the 67 rated matches is 0.95. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 41% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 22 of 67 matches the rating was 1.10 or higher (33%), in 32 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. suspecter loses the most ELO in match 1 of the day (−90 ELO, win rate 36%). Things go best from match 5 of the day (+24 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +24 ELO. Got weaker: Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.8. Last 30 days: 44 matches, win rate 45%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.