sus67

Latvia
On FACEIT since 2019 149 matches tracked 72 matches in 30 days
ELO ▼ 113
2,077
30-day peak: 2,190
Rank EU
#193,599
Latvia #1,400 in Latvia
Last updated:

How does sus67 play?

Rating 0.98 (from 113 matches) K/R 0.71 ADR 79.0 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.7
Knife kills 3 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 19x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, ADR at 79.1
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
25 matches · 36% win rate
Between 0:00 and 6:00 +82 ELO, win rate 38%
On Tuesdays −26 ELO, win rate 38%

sus67 loses the most ELO in match 2 of the day: −48 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 30%
0.78 better than 71%
82.6 better than 61%
1.06 better than 63%
51% of 140 duels right on the average
39% of 18 situations better than 54%
Dust 229
38% better than 10%
0.65 better than 12%
76.0 better than 24%
0.94 better than 19%
51% of 97 duels right on the average
46% of 13 situations better than 74%
Ancient21
43% better than 21%
0.68 better than 21%
75.6 better than 21%
0.98 better than 32%
38% of 84 duels better than 3%
45% of 11 situations better than 73%
Anubis13
54% -
0.70 -
84.3 -
0.96-
47% of 53 duels -
36% of 14 situations -
Inferno13
69% -
0.60 -
71.9 -
0.86-
42% of 55 duels -
80% of 5 situations -
Nuke11
36% -
0.74 -
79.3 -
1.06-
53% of 32 duels -
20% of 5 situations -
Cache7
29% -
0.70 -
80.1 -
0.91-
43% of 30 duels -
33% of 3 situations -
Overpass3
33% -
0.70 -
75.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sus67 plays

Across 149 matches sus67 averages K/R 0.71 and ADR 79.0; the rating across the 113 rated matches is 0.98. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 36 of 113 matches the rating was 1.10 or higher (32%), in 45 it was below 0.90. In 113 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.03. sus67 loses the most ELO in match 2 of the day (−48 ELO, win rate 36%). Things go best in match 1 of the day (+128 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.1. Last 30 days: 72 matches, win rate 43%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.