survivesad

Russia
On FACEIT since 2019 160 matches tracked 23 matches in 30 days
Last updated:

How does survivesad play?

Rating 0.95 (from 110 matches) K/R 0.71 ADR 78.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.93−0.11 · Ø 1.04 better than 9%
Pistol kills per match 2.6
Knife kills 1 in 160 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 8x 4K, 1 ace in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.04, ADR −6.5

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: March 2026 with 1.04. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
53 matches · 47% win rate
From match 5 of the day +50 ELO
33 matches · 42% win rate
On Tuesdays −55 ELO, win rate 36%

survivesad loses the most ELO on Dust 2: −5 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 30%
0.71 better than 32%
77.9 better than 31%
0.92 better than 10%
51% of 172 duels better than 45%
31% of 16 situations better than 27%
Mirage47
43% better than 15%
0.67 better than 14%
76.1 better than 23%
0.92 better than 11%
47% of 174 duels better than 22%
9% of 22 situations better than 1%
Anubis18
50% better than 38%
0.78 better than 64%
83.9 better than 60%
1.04-
56% of 87 duels better than 71%
50% of 6 situations better than 77%
Ancient15
60% better than 74%
0.81 better than 76%
89.5 better than 84%
1.22-
51% of 72 duels better than 44%
0% of 1 situations better than 1%
Nuke9
78% -
0.64 -
69.7 -
0.89-
48% of 27 duels -
43% of 7 situations -
Inferno8
25% -
0.64 -
67.3 -
0.82-
44% of 39 duels -
50% of 2 situations -
Cache7
57% -
0.64 -
73.5 -
0.89-
45% of 29 duels -
0% of 1 situations -
Overpass3
100% -
0.83 -
87.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How survivesad plays

Across 160 matches survivesad averages K/R 0.71 and ADR 78.0; the rating across the 110 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 31 of 110 matches the rating was 1.10 or higher (28%), in 49 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. survivesad loses the most ELO on Dust 2 (−5 ELO, win rate 47%). Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ADR −6.5. Unchanged in recent months: Win rate at 53%. Last 30 days: 23 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.