surizi-

Ukraine
120 matches tracked 10 matches in 30 days
Last updated:

How does surizi- play?

Rating 0.99 (from 119 matches) K/R 0.71 ADR 84.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.5
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so just below the average (3.8%).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 57%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 93%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether surizi- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.69
JulAugSepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
36 matches · 56% win rate
In match 2 of the day ±0 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −42 ELO, win rate 50%
On Tuesdays −65 ELO, win rate 50%

surizi- loses the most ELO on Dust 2: −1 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Longest win streak: 14 wins in a row · Nuke
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
67% better than 94%
0.77 better than 70%
88.3 better than 87%
1.07 better than 70%
54% of 175 duels better than 72%
47% of 36 situations better than 75%
Dust 236
56% better than 70%
0.70 better than 38%
82.4 better than 65%
0.97 better than 36%
49% of 123 duels better than 41%
30% of 30 situations better than 30%
Anubis16
50% right on the average
0.66 better than 21%
83.8 better than 72%
0.91 better than 17%
50% of 36 duels right on the average
29% of 7 situations better than 28%
Inferno10
50% -
0.72 -
84.3 -
1.02-
43% of 42 duels -
38% of 16 situations -
Nuke9
33% -
0.58 -
76.3 -
0.81-
50% of 34 duels -
33% of 3 situations -
Ancient3
33% -
0.71 -
74.5 -
0.99-
40% of 5 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How surizi- plays

Across 120 matches surizi- averages K/R 0.71 and ADR 84.1; the rating across the 119 rated matches is 0.99. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Mirage with a 67% win rate in 45 matches. In 43 of 119 matches the rating was 1.10 or higher (36%), in 46 it was below 0.90. In 117 matches with detailed stats: 17 4Ks and 2 aces. surizi- loses the most ELO on Dust 2 (−1 ELO, win rate 56%). Things go best on Mirage (+34 ELO, win rate 67%). Last 30 days: 10 matches, win rate 30%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.