surgutsky005

South Korea
On FACEIT since 2025 323 matches tracked 105 matches in 30 days
ELO ▼ 382
2,004
30-day peak: 2,386
Rank EU
#241,904
South Korea #3,128 in South Korea
Last updated:

How does surgutsky005 play?

Rating 0.96 K/R 0.70 ADR 77.3 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.4
Knife kills 6 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 55x 4K, 7 aces in 263 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 77.0, Win rate at 49%
▼ Got worse
ELO −206

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
98 matches · 40% win rate
In match 3 of the day ±0 ELO
41 matches · 39% win rate
On Saturdays −25 ELO, win rate 35%

surgutsky005 loses the most ELO on Mirage: −97 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
40% better than 15%
0.71 better than 39%
78.8 better than 43%
0.94 better than 24%
46% of 497 duels better than 24%
34% of 35 situations better than 41%
Dust 281
49% better than 46%
0.69 better than 29%
76.4 better than 32%
0.93 better than 19%
48% of 367 duels better than 35%
33% of 30 situations better than 38%
Anubis50
60% better than 79%
0.72 better than 42%
80.5 right on the average
0.99 better than 37%
53% of 230 duels better than 63%
38% of 34 situations right on the average
Ancient47
55% better than 65%
0.75 better than 59%
79.4 better than 41%
1.04 better than 62%
48% of 217 duels better than 34%
59% of 17 situations better than 92%
Nuke19
47% better than 24%
0.60 better than 2%
68.0 better than 3%
0.85 better than 3%
40% of 99 duels better than 3%
50% of 6 situations better than 72%
Inferno17
59% better than 67%
0.60 better than 4%
67.0 better than 3%
0.87 better than 8%
48% of 84 duels better than 25%
50% of 8 situations better than 75%
Cache11
36% -
0.76 -
79.3 -
1.05-
56% of 62 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How surgutsky005 plays

Across 323 matches surgutsky005 averages K/R 0.70, ADR 77.3 and a rating of 0.96. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 50 matches. In 107 of 323 matches the rating was 1.10 or higher (33%), in 154 it was below 0.90. In 263 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: September 2026 at 1.01. surgutsky005 loses the most ELO on Mirage (−97 ELO, win rate 40%). Things go best on Dust 2 (+125 ELO, win rate 49%). Match no. 2 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ELO −206. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 77.0, Win rate at 49%. Last 30 days: 105 matches, win rate 47%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.