suplise

Sweden
189 matches tracked 37 matches in 30 days
Last updated:

How does suplise play?

Rating 0.83 (from 159 matches) K/R 0.60 ADR 71.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.03).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.79−0.24 · Ø 1.03 better than 1%
Pistol kills per match 1.9
Knife kills 3 in 189 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 3%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 5%
MVPs per match 1.7−0.6 · Ø 2.3 better than 6%
4Ks and aces 16x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, ADR +11.4, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp, ELO −247

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.58
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.62. Last 3 months: 0.61 (at the start 0.51). Well below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −54 ELO
21 matches · 43% win rate
In match 3 of the day −43 ELO
28 matches · 29% win rate
Between 12:00 and 18:00 −34 ELO, win rate 36%
On Fridays +24 ELO, win rate 38%

suplise loses the most ELO on Nuke: −54 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 2.00 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
35% better than 8%
0.58 better than 2%
70.1 better than 8%
0.82 better than 4%
46% of 117 duels better than 30%
30% of 10 situations better than 32%
Dust 234
53% better than 58%
0.58 better than 2%
69.0 better than 5%
0.83 better than 4%
45% of 101 duels better than 21%
38% of 8 situations better than 47%
Mirage34
47% better than 39%
0.59 better than 4%
71.5 better than 12%
0.77 better than 1%
44% of 118 duels better than 19%
20% of 10 situations better than 9%
Anubis31
45% better than 33%
0.60 better than 6%
72.6 better than 18%
0.82 better than 5%
44% of 135 duels better than 20%
33% of 18 situations better than 41%
Inferno23
61% better than 79%
0.61 better than 9%
72.1 better than 18%
0.83 better than 6%
45% of 95 duels better than 21%
67% of 12 situations better than 94%
Nuke21
43% better than 19%
0.72 better than 42%
79.2 better than 47%
0.98 better than 36%
49% of 63 duels better than 41%
43% of 7 situations better than 55%
Cache9
67% -
0.55 -
70.0 -
0.76-
35% of 54 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How suplise plays

Across 189 matches suplise averages K/R 0.60 and ADR 71.7; the rating across the 159 rated matches is 0.83. Biggest strength: Utility damage per round at 7.0, better than 95% of level 7 players. Most room to improve: K/D at 0.79, better than only 1% of level 7 players. Averages 11.7 kills per match with 44% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 29 of 159 matches the rating was 1.10 or higher (18%), in 100 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 0.85. suplise loses the most ELO on Nuke (−54 ELO, win rate 43%). Things go best in match 2 of the day (+96 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +96 ELO. Improved over the last three months: K/R +0.10, ADR +11.4, Headshots +5 pp. Got weaker: Win rate −13 pp, ELO −247. Last 30 days: 37 matches, win rate 46%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.