supersus

Estonia
113 matches tracked
Last updated:

How does supersus play?

Rating 1.05 (from 63 matches) K/R 0.67 ADR 67.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 63 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 62%+13 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.7
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 86%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 23%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 6x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 4%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 5%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
Whether supersus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
20 matches · 40% win rate

supersus loses the most ELO on Dust 2: −101 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Inferno
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
68% better than 96%
0.78 better than 81%
75.8 better than 36%
1.25 better than 98%
70% of 63 duels better than 99%
47% of 17 situations better than 76%
Dust 220
40% better than 16%
0.67 better than 27%
64.0 better than 1%
0.95-
56% of 36 duels better than 84%
22% of 9 situations better than 11%
Ancient19
26% better than 2%
0.57 better than 1%
60.9 better than 1%
0.87-
61% of 23 duels better than 94%
11% of 9 situations better than 4%
Anubis13
46% -
0.68 -
69.1 -
1.11-
70% of 23 duels -
40% of 5 situations -
Nuke9
11% -
0.62 -
62.1 -
0.85-
27% of 15 duels -
25% of 8 situations -
Inferno8
50% -
0.75 -
75.2 -
1.33-
100% of 10 duels -
67% of 3 situations -
Overpass6
50% -
0.57 -
55.9 -
1.04-
-
100% of 1 situations -
Cache3
33% -
0.62 -
62.4 -
0.81-
67% of 6 duels -
0% of 1 situations -
Vertigo3
33% -
0.66 -
72.8 -
0.90-
45% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How supersus plays

Across 113 matches supersus averages K/R 0.67 and ADR 67.4; the rating across the 63 rated matches is 1.05. Biggest strength: Opening duels won at 62%, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 67.4, better than only 2% of level 7 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 25 of 63 matches the rating was 1.10 or higher (40%), in 25 it was below 0.90. In 43 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. supersus loses the most ELO on Dust 2 (−101 ELO, win rate 40%). Things go best in match 2 of the day (+79 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +79 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.