superschizo

Sweden
On FACEIT since 2017 312 matches tracked 124 matches in 30 days
ELO ▲ 51
2,307
30-day peak: 2,611
Rank EU
#97,892
Sweden #2,603 in Sweden
Last updated:

How does superschizo play?

Rating 1.12 (from 280 matches) K/R 0.80 ADR 83.6 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 280 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 57x 4K, 3 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 83.8
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −303 ELO
48 matches · 40% win rate
In match 4 of the day −244 ELO
35 matches · 34% win rate
Between 12:00 and 18:00 −60 ELO, win rate 36%
On Saturdays −225 ELO, win rate 33%

superschizo loses the most ELO on Dust 2: −303 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
51% better than 48%
0.82 better than 81%
85.0 better than 68%
1.17 better than 86%
59% of 448 duels better than 87%
36% of 61 situations better than 43%
Anubis62
52% better than 49%
0.78 better than 67%
81.8 better than 54%
1.11 better than 74%
57% of 223 duels better than 78%
51% of 39 situations better than 83%
Ancient53
55% better than 59%
0.78 better than 66%
83.5 better than 60%
1.07 better than 61%
51% of 200 duels better than 46%
41% of 27 situations better than 59%
Dust 248
40% better than 13%
0.75 better than 54%
77.9 better than 32%
1.03 better than 46%
49% of 202 duels better than 34%
33% of 24 situations better than 40%
Cache34
50% -
0.86 -
87.7 -
1.18-
62% of 152 duels -
40% of 20 situations -
Nuke8
50% -
0.88 -
91.0 -
1.12-
52% of 23 duels -
33% of 3 situations -
Inferno7
86% -
0.95 -
94.2 -
1.41-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How superschizo plays

Across 312 matches superschizo averages K/R 0.80 and ADR 83.6; the rating across the 280 rated matches is 1.12. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Ancient with a 55% win rate in 53 matches. In 134 of 280 matches the rating was 1.10 or higher (48%), in 79 it was below 0.90. In 235 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: June 2026 at 1.20. superschizo loses the most ELO on Dust 2 (−303 ELO, win rate 40%). Things go best on Cache (+55 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 83.8. Last 30 days: 124 matches, win rate 49%, net ELO −345.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.